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From: Otis

This Post:
00
325715.4 in reply to 325715.3
Date: 3/7/2025 12:32:16 AM
The Defenders
II.2
Overall Posts Rated:
465465
Second Team:
The D-fenders
https://www.buzzerbeater.com/match/120789297/boxscore.aspx

From: Big city

To: Otis
This Post:
00
325715.5 in reply to 325715.4
Date: 3/8/2025 5:22:59 PM
Classics
IV.58
Overall Posts Rated:
99
Thank you so much. A player had 46 points. Do you think could get a inside defense that high. I saw about 18 average rating with the team.

This Post:
00
325715.6 in reply to 325715.5
Date: 3/9/2025 12:20:37 AM
Merimen
III.2
Overall Posts Rated:
5353
Second Team:
XBS Somorja
You could but, It's harder to achieve than OD. Simply because it's more expensive. Also current meta is around perimeter offense, with rim defenders / blockers in the team who also have high OD.

So the team comps look mostly that all 5 players have very high OD. Perimeter players have also really high JS JR HA DR and ok PA.
Inside players are what you call SB bigs, they have high ID RB SB PA, low IS low DR (so they don't shoot often and successfully pass to perimeter)

This is purely because of economy aspect of the game. PF/C with IS ID SB RB all over 20 would probably have over 300k salary.

Whereas similar stats outside player with similar stats for OD JS HA DR (JR isn't really that much impactful) will have 200k-250k salary.

So basically, you are creating team, which is more expensive in general salary wise. And also focuses on ID when there is no inside attack to defend.

Also it has to be mentioned (it's in game engine part of manual) OD has more impact on defense of specific positions than ID. PF benefits from OD more than SF does from ID and also, OD for bigs is basically free, doesn't impact salary.

It would be amazing though to find a loophole where inside team would be effective and abuse 3-2. But it's swimming against strong current of META