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Help - English > 3-2 and 2-3 def. Who get bonus only SF or all team?

3-2 and 2-3 def. Who get bonus only SF or all team?

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From: Pezo
This Post:
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112295.1
Date: 9/18/2009 7:51:25 PM
Overall Posts Rated:
66
I want to know how works 2-3 and 3-2 def. I think it could be 2 options.

1. 2-3 only SF has big inside def bonus and works much inside, 3-2 only SF has big outside def bonus and works much outside

2. All players get small inside def bonus for 2-3, all players get small outside def bonus for 3-2 .

This Post:
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112295.2 in reply to 112295.1
Date: 9/18/2009 8:50:05 PM
Aussie Pride
ABBL
Overall Posts Rated:
544544
Good question as i guess i would think more option 1 but with PG/SG also getting an ouside 'bonus' under 3-2 and PF/C getting a 'bonus' under 2-3 i could be way off though.

From: CrazyEye

To: Pezo
This Post:
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112295.5 in reply to 112295.1
Date: 9/19/2009 3:29:08 AM
Overall Posts Rated:
959959
to complete the confusion i say, 2 depending a lot on the SF ;)

From: Diablix
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112295.7 in reply to 112295.6
Date: 9/19/2009 10:07:44 AM
Overall Posts Rated:
00
Honestly i THINK it only affects overall team ratings, not single players skills.

Or, if it really does improve single players ratings, i think it affects everyone on the court, not only the SF. If you play the 2-3 in a real life game your SF doesn't magically and instantly learn how to stop a 7 footer in the post, the benefits are tactical and given by the position of your players: the Center in the middle of the paint is way more efficient than everywhere else, etc..

From: JohnnyB

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112295.8 in reply to 112295.7
Date: 9/19/2009 11:07:55 AM
Overall Posts Rated:
343343
I am with you on that. Zone defense means that u r guarding space, not a player. So depending where u r focusing u r D means that u will have an extra player to help, and equally that player will be missed from an other spot. So from my poor knowledge, of the real basketball zone D's is more likely to double a player, and u r making much harder to get a clean shot. Funny thing is that the best way to brake a zone is to take the defensive rebound and then run, just to not give enough time to built the zone. On this game we are using the 3-2 zone to stop the running teams

From: Diablix

This Post:
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112295.9 in reply to 112295.8
Date: 9/19/2009 12:36:25 PM
Overall Posts Rated:
00
Zone defense means that u r guarding space, not a player.


Exactly, that's the definition of zone defense ;)

So from my poor knowledge, of the real basketball zone D's is more likely to double a player, and u r making much harder to get a clean shot. Funny thing is that the best way to brake a zone is to take the defensive rebound and then run, just to not give enough time to built the zone. On this game we are using the 3-2 zone to stop the running teams


Well, to be more accurate one of the main advantages of zone defense isn't the possibility to double team, but the fact that you can help more efficiently a defender that has been beaten by his man in addition to the ability to better close out driving and passing lanes... anyway it's not that different to what you said.

But a counterattack isn't the best way to beat a ZONE defense.. it's the best way to beat ANY kind of defense :P


Said that, you can't always manage to successfully breakaway and a 3-2 or a 1-3-1 defense (if it's not attacked correctly) does usually force the opponent to take bad long range shots, but every zone defense has its weaknesses: a 1-3-1 defense for example is extremely weak in the corners or a 2-3 defense can easily be beaten in the high post...
And you can't forget that zone defense are usually more efficient in the first minutes of usage, with time passing the opponent usually finds way to crack it.

But all this are things too difficult to implement in a game engine where the human CAN'T interact during the game.. you must find a compromise between reality and playability.. i think BB chose a good one ;)

Last edited by Diablix at 9/19/2009 12:40:56 PM