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Forums day - Rebounding

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From: Idan
This Post:
00
112371.1
Date: 9/19/2009 10:53:30 AM
Overall Posts Rated:
2929
I've noticed that the correlation between the rebounding rating and the actual rebounds in the game has dropped.
What's up with that? What are the paramaters for better rebounding now? and isn't the rebounding rating needs to be updated to better the correlation?

also, as mentioned in the past, there will be more weight to boxing and positioning between players, but even though my SF PF and C have better rebounding, I lost a lot of defensive rebounds, what might be the reason?
my last few games show this statement better:
(17445654)
(15666381)

thx in advance for comments

From: Superheld

To: Idan
This Post:
00
112371.2 in reply to 112371.1
Date: 9/19/2009 11:37:51 AM
Superhelden
III.3
Overall Posts Rated:
191191
Second Team:
TV Harheim
Agreed.

Two more examples:
In this game my advantage was probably a litte bit too strong (15024949)
whereas
In this game the gap of two skill levels was hardly noticable (15024960)

rgds.

This Post:
00
112371.3 in reply to 112371.2
Date: 9/19/2009 11:58:22 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
we made the new rebounding formula more a function of individual matchups, looking just at the team ratings is a bit crude. Look at who specifically got all the rebounds in those games and who they were boxing out against.

This Post:
00
112371.4 in reply to 112371.3
Date: 9/19/2009 12:07:29 PM
Overall Posts Rated:
744744
we made the new rebounding formula more a function of individual matchups, looking just at the team ratings is a bit crude. Look at who specifically got all the rebounds in those games and who they were boxing out against.



With this in mind, how do you suggest we scout our opponents? We can't possibly know the rebounding skills of their players, so how can we gauge whether or not our players can stack up against theirs on the boards?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
112371.5 in reply to 112371.4
Date: 9/19/2009 12:16:02 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
Look at two things, both the team overall rebounding rating, its not useless... but second order I would look at the opponents starting players and see who gets more rebounds, and assume that they are the stronger rebounders, and think about setting your lineup in a way to minimize that difference.

This Post:
00
112371.6 in reply to 112371.3
Date: 9/19/2009 12:19:53 PM
Overall Posts Rated:
11
but in zone there are no individual match ups

so how does the formula work then

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
00
112371.7 in reply to 112371.6
Date: 9/19/2009 12:29:32 PM
Overall Posts Rated:
506506
In the real life basketball games I played, there was always a guy jumping on my back to try to get the rebound, even when we played in a zone.

This Post:
00
112371.8 in reply to 112371.5
Date: 9/19/2009 12:33:07 PM
Overall Posts Rated:
744744
Look at two things, both the team overall rebounding rating, its not useless... but second order I would look at the opponents starting players and see who gets more rebounds, and assume that they are the stronger rebounders, and think about setting your lineup in a way to minimize that difference.


The second part only works if I already know who my opponent will play at SF (for example).

Oh, and my PG had 9 rebounds in my last league game, so should my opponent be looking at playing a backup C at PG to counter this?

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
112371.9 in reply to 112371.7
Date: 9/19/2009 12:33:55 PM
Overall Posts Rated:
11
true but in real life it can be 5 different players on 5 straight possessions. you don't match up against the same player every time.

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
00
112371.10 in reply to 112371.3
Date: 9/19/2009 1:14:51 PM
Superhelden
III.3
Overall Posts Rated:
191191
Second Team:
TV Harheim
"individual matchups"

Well... if individual matchups are that important... lets have a look at the PF matchup of yesterdays PL.Match: (15024960). M. Coch has a rebskill of 12, his counterpart has a rebskill of 6. Does the result then make any sense?

From: Marot
This Post:
00
112371.11 in reply to 112371.5
Date: 9/19/2009 1:37:23 PM
Overall Posts Rated:
916916
What i dislike of the new system of rebound is that playing in your court it helps a lot to the rebound in my opinion too much, its really hard to win the rebound when you go out of your court