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FD - Stamina

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This Post:
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112460.1
Date: 9/19/2009 4:06:35 PM
Overall Posts Rated:
11
I think when training stamina you should be able to choose who you want to train. I have a problem with my starting center. The coach never wants to take him out. HI s backup is a very good player. In todays game the minutes were 43 to 5. I need to work on stamina for some player and now i have a coach who is not smart enough to make the substitution. I have him as my direct backup and tell the coach to strictly follow the depth chart. Even with a 10 stamina very few player should be able to constantly play 45 minutes.

This game is based on the NBA and no player last year averaged more then 40 minutes and only 50 played more than 35 of the players who qualified for minimum amount of games. Which shows for a season that only 1 out of every 3 starters will average 35 minutes. The game shoul be based on full rosters a bit more then guys never leaving the court.

I either need to train the players that need stamina training or a coach need to be able to understand that if i don't tell him to play someone ridiculous amount of minutes to use his bench more appropriately.

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
00
112460.2 in reply to 112460.1
Date: 9/19/2009 4:52:34 PM
Overall Posts Rated:
170170
Regarding stamina...
I'm still not sure how important it is and how much abilities low stamina player loses during match?
I have read others' personal conclusions and opinions but these are also different, not confirming anything for me. If I see in some games last quarter score fell dramatically for me I consider it's because of low stamina. Is it basically true?
Does stamina come in to play in 4th quarter or already from the jump ball?
During breaks and time-outs it's logical that players gain back some lost stamina?
Does low stamina affect negatively both scoring and defending abilities?
Do players lose skills also with highest level of stamina prominent?

So far I haven't trained stamina even one week yet, but it's in my plan. I guess it's useful:)

From: ned

This Post:
00
112460.3 in reply to 112460.2
Date: 9/19/2009 5:01:50 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I can tell you what has been already discussed about stamina, anyway I'd like me too to read some BBs answers.
If your player starts to play with 100% of efficency, he can close the game with the 50% of efficency if stamina is low, it means that if you've a player prominent in stamina he can play all the game better than the same player with lower stamina. Of course the last quarter is the most important for that skill cause your players are more tired.
Don't care about the % written, it was just for example, which is excatly the % is unknow.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: BB-Forrest

To: ned
This Post:
00
112460.4 in reply to 112460.3
Date: 9/19/2009 8:26:20 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
that's right.. basically stamina refers to how long your player can go without getting tired and having his effectiveness decrease.

This Post:
00
112460.5 in reply to 112460.4
Date: 9/21/2009 3:42:12 PM
Overall Posts Rated:
409409
that's right.. basically stamina refers to how long your player can go without getting tired and having his effectiveness decrease.


Ok, but there is another important thing related to stamina, in my opinion, is critical to answer. Is the effect of stamina in performance informed somehow in the Team Ratings and/or Match-Up ratings? The answer is very important to correctly understand both, the team ratings and the match-ups rating because reading an Outside Defense rating knowing that the stamina of your players is reflected on it is a completively different thing that doing the same exercise knowing that is not.

This Post:
00
112460.6 in reply to 112460.5
Date: 9/21/2009 3:50:32 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
the team rating reflects the effectiveness of the team you put out there in each category...

meaning a good player who was tired as heck, is not effective and thus your team rating would be lower than if he were not tired.

From: ned
This Post:
00
112460.7 in reply to 112460.6
Date: 9/21/2009 3:54:01 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Forrest I see you love this game, me too that's why PLEASE change team rating and MR often they say exactly the opposite of the final stats

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: BB-Forrest

To: ned
This Post:
00
112460.8 in reply to 112460.7
Date: 9/21/2009 4:00:58 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
what if we just got rid of team ratings, then you wouldn't complain about them not matching ;)

From: ned
This Post:
00
112460.9 in reply to 112460.8
Date: 9/21/2009 4:15:43 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
don't worry about me dude, think to the "supreme good"

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
112460.10 in reply to 112460.8
Date: 9/21/2009 4:21:46 PM
Overall Posts Rated:
154154
what if we just got rid of team ratings, then you wouldn't complain about them not matching ;)

Let complainers complain it provide useful information for us, others... Just keep it.

This Post:
00
112460.11 in reply to 112460.6
Date: 9/21/2009 4:45:27 PM
Overall Posts Rated:
409409
the team rating reflects the effectiveness of the team you put out there in each category...

meaning a good player who was tired as heck, is not effective and thus your team rating would be lower than if he were not tired.


It was not that simple like you put it, because as far as I understand, Team Ratings are not a reflect of team effectiveness but a measure of team strenght. Match-Ups could be a measure of effectiveness. Considering that, Match-ups must also inform of the decrease in performance for tired players.

Thanks for your answer!