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Date: 9/21/2009 8:07:46 AM
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I was wondering why doesn't BuzzerBeater have offense tactics such as the Triangle and Pick N' Roll
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Red Martin
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Date: 9/21/2009 9:58:04 AM
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I'll guess it's the scale of such tactics. Pick N' Roll is executed by two or three players and can be part of any offense option present in Buzzer Beater. It is a short time tactic that comes and goes within basketball strategy. Chicago's offensive Triangle might be different. It's an offensive set they create on frequent occasions throughout the game.
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BB-Forrest
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Red Martin
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Date: 9/21/2009 10:06:24 AM
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we thought about the triangle offense, but we wanted to make sure we knew how to implement each of the offenses into our simulation, and really we weren't sure how to characterize the triangle offense in terms of variables relevant to the simulation in a way that would make it distinct from the other options already present.. and certainly would be less clear to a user what tactically was going on with the triangle.
Probably part of this is that I am the guy on the team that has played a lot of basketball.. and played in a lot of offensive systems, but never the triangle, so I don't really understand its philosophy from the ground up like i do other schemes.
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Date: 9/21/2009 12:20:28 PM
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