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BB Global (English) > 3 games / week, 48 minutes training and shape gestion= bb cool but bad games too

3 games / week, 48 minutes training and shape gestion= bb cool but bad games too

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113802.1
Date: 9/29/2009 3:19:08 PM
Overall Posts Rated:
77
look this today
first division in france

http://www.http://new.buzzerbeater.org/league/275/overvie...http://new.buzzerbeater.org/league/275/overview.aspx

too many games are left to the opponent because of this rule so far from reality about training and others field like shape gestion ect
i stopped playing cup due
to this too( ok i play with a small number of players too)

plz seriously think about improving minutes management, team training or lack of interest ll grow up
it s no t the random, now u can watch and maybe analyse

thx for ur reading gm s
bb devellopers
ect
u set an interesting game but some fields by nature are too weird

Last edited by the end2 at 9/29/2009 3:19:41 PM

This Post:
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113802.2 in reply to 113802.1
Date: 9/29/2009 3:41:29 PM
Overall Posts Rated:
00
I think, it's hard to make every action, between cup and division but it's that because the problem for the manager is here.You can choose to have a good roster or to have a good medium team for playing every match like it's possible.
But for me, in high level, the problem is to make too the training for with their young players and taking good scoring in same time.

Last edited by pascalou at 9/29/2009 3:46:15 PM

This Post:
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113802.3 in reply to 113802.2
Date: 9/29/2009 3:44:09 PM
Overall Posts Rated:
77
i forgot injuries wich not make easier this choice and let fake playing games possible

This Post:
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113802.4 in reply to 113802.3
Date: 9/29/2009 3:50:06 PM
Overall Posts Rated:
00
For sur, with injuries and good player out, you must choose one match at week but with a good team, the problem is less important than a middle team with just 2 ou 3 stars.

Last edited by pascalou at 9/29/2009 3:52:05 PM

This Post:
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113802.5 in reply to 113802.4
Date: 9/29/2009 4:54:58 PM
Overall Posts Rated:
77
ok with a drink and talking i understood ur plan, its balanced in 5 or 6 seasons(training still remains weird and not as ateam sport thought for me)

This Post:
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113802.7 in reply to 113802.6
Date: 9/29/2009 9:05:02 PM
Overall Posts Rated:
576576
This is poor management, not a game design issue.


I disagree, lots of well managed teams throw games. It is difficult to put out your best team without ruining game shape for even 2 games, let alone 3, unless you're assured of winning one of them by blowout or making sure to use "Strictly Follow Depth Chart".

The game is designed for teams to have depth and rotate players more then teams do in real life. Whether its a game design issue is up for the community to decide.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: robhoe
This Post:
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113802.8 in reply to 113802.6
Date: 9/29/2009 9:15:39 PM
Overall Posts Rated:
108108
I don't think it is quite that simple.

I have enough players to cover the minutes...the problem I face is that I am a newly promoted Div III team with a developing roster. It is tough enough being competitive in the league but I just don't have the money to be (realistically competitive) in both the league and cup without risking game shape of my better players (which would again make me less competitive). Playing average teams would see me struggle to win, which will see my revenue drop, which will make it difficult to bring in new players to support my trainees.

I don't think it would be unreasonable to have the ideal minutes range widened...70-75 minutes would allow those teams who rely on their stars to at least suit them up for all three games and leave them at the bottom of the roster while using depth chart until 4th (in one game). Managers would still not be able to use their stars as starters for all three games but it would make the leagues and cup a little more competitive as if they really need to they can still call on their stars for a few extra minutes.

This Post:
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113802.10 in reply to 113802.9
Date: 9/29/2009 9:37:08 PM
Overall Posts Rated:
576576
Thanks for dodging my point, but even that petty comment isn't all that true. I'd guess that the designers value their customers a little more then you.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt