Its one of the most over look attribute.
I have this feeling, too, but I don't feel as strongly about it as you
stamina + exp = 4th qtr comeback & stableness
This is not necessarily true. Players with proficient stamina will still crash in the 4th quarter (and even the 2nd) if they do not get off the court 2-3 minutes per quarter.
Here is my wild assumption
every stamina worth 4 minutes ofgood play(2 very good + 2 OK), overplaying him u see his subpar game and i guess all his skill lv drop 1-3 lv in the time being.
Indeed that's a wild assumption. My experience is that the first few increases in stamina are much more effective than the last few. In fact, I see very little difference from respectable-proficient. My guess is that proficient-prominent would have virtually no benefit.
and for those who think freq sub in and out can solve the problem:
the coach has to see a bad play and wait for dead ball before subsitution
so that player is the weakest link if ur opp try to exploit.
While it is true that there has to be a stoppage in play for a sub, the rest of this paragraph looks like nonsense to me. The engine does not pick players based on finding a "weakest link" and the coach does not wait to see a bad play before making a sub.
Run of the Mill Canadian Manager