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BB USA > How can I tell when my player is trained to his fullest potential

How can I tell when my player is trained to his fullest potential

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124037.1
Date: 12/19/2009 2:15:18 PM
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Some of my players have a low potential but are bette than some of my players with an extremely high potential. How can I tell when my low potential players are trained to their fullest? any advice?

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124037.2 in reply to 124037.1
Date: 12/19/2009 3:47:47 PM
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Low potential means lower salary (skill) limits. Higher potential means . . . the opposite. The difference can be substantial, even breathtaking. Role players / 6th men won't see $20,000 a week even when fully trained. The MVP-caliber player can be 10 times that level. In Div. V you simply do not have the resources to compete for the best; however, you can train for down the road. Cheap, older, or skilled lower-potential can take you a long way in div. V; meanwhile, learn how to train and focus on developing one, maybe two stars -- this could take two, three seasons, but then you will be competitive in div. IV and adding more talented teammates for your prospects.

that is one route to take.

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124037.3 in reply to 124037.2
Date: 12/20/2009 12:54:49 AM
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I preferred the days where Charles or Mark would send you a personal BB-mail (cryptic of course) telling you in a round a bout way that it would probably be ill advised to continue training so & so..... have these guys found something better to do with their time now?!

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124037.5 in reply to 124037.4
Date: 12/22/2009 12:58:32 PM
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303303
That thread was there so people could post about their training pops, but no one was actually using it anymore, and the topics being discussed were probably better fodder for the Help forum.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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124037.6 in reply to 124037.2
Date: 12/22/2009 6:36:56 PM
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Is there any way to determine when a training session is done or an exact minimum amount of time needed to train? For example, what difference would it make if I trained a player or group of players for five minutes rather than training them for an hour?

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124037.7 in reply to 124037.6
Date: 12/22/2009 7:10:10 PM
Overall Posts Rated:
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it's funny -- i had the same misconception when i first joined, as well.

training is not day-to-day -- it is once a week. when the training counts is sometime on friday morning (east coast usa time) -- whatever you had directed the training to be AT THAT TIME is the "training" for the WEEK. You can flip and flop and waver throughout the week, switching to your heart's content, but what counts is that magic moment on Friday morning.

That said, the other important component is making sure your target trainees (with special exceptions) have played AT LEAST 48 minutes THAT WEEK. These minutes can be accrued during scrimmages, as well.

Let us run through a an example or two.

You begin the week torn between training rebounding for your center(s) or your jump shot for your shooting guard. You play three games that week. Thursday evening, you review your minutes played per position. You see you have your starting center with 72 minutes, a backup center you played during the scrimmage with 60 minutes, and an old fart who filled in with 22 minutes. Your review your shooting guards, and see your starter had 48 minutes, his sub had 48 minutes, and you were able to play a promising 18 year old in the scrimmage for 48 minutes. You need to make a choice -- you can train Rebounding (and two players will benefit) or Jump Shot (and three players will benefit). That is your choice for the week.

Once you catch on to the principles, and read the instruction manual carefully, and look at all the options offered on training and try to understand each -- you are ready to train. When combined with other facets of the game, it becomes almost infinitely complex. At a certain point, you will need a plan.

Good luck.