BuzzerBeater
BuzzerBeater Forums
Bugs, bugs, bugs > forfeit....
Back to the Sneak Peek
Bugs, bugs, bugs
I've created a monster v.2
6
NT match viewer
1
my player helps the opposite t...
2
the match viewer
2
Fix lineups dammit!
2
Economic Report
3
live update problem
9
Chrome browser login broken?
6
Private League Schedule Bug
2
NT - set orders
12
Enthousiam issue?
22
forfeit....
2
Player out of game, not injure...
10
Arena
5
Didn't memorized the lineup of...
2
Nt-Coach election
2
U21 Match not played
8
Supporter saved search
52
Arena expansion
2
Attendance issue
95
<
>
Favorite Folders
forfeit....
(thread closed)
Set priority
High
Normal
Low
Show messages by
Everybody
Edju (1)
OoB (1)
Search this Thread (Supporter Feature)
From:
OoB
This Post:
0
125625.1
Date: 12/29/2009 6:12:47 PM
Overall Posts Rated:
26
Hello,
There is a bug rearding the forfeiting teams, how can we manage the playing time for our players?
I don't understand how we can manage that kind of game...
If you put players for training => you win only 41 mins (only 5 players selected for the game)
If you put a team you don't how it could be managed.... (36 mins for the starter and 20 for 2 of the bench
http://www.buzzerbeater.com/match/17982918/boxscore.aspx
or another time can be done
http://www.buzzerbeater.com/match/17982900/boxscore.aspx
)
I think that kind of game must be changed, too much complicated to manage...
And where are the 7 mins per players when you have only 5 players selected
http://www.buzzerbeater.com/match/17982925/boxscore.aspx
?
Thanks in advance
Mark Unread
Ignore User
From:
GM-JuicePats
To:
OoB
This Post:
0
125625.2
in reply to
125625.1
Date: 12/29/2009 9:58:47 PM
Overall Posts Rated:
303
This is not a bug.
You may repost in the Suggestions forum if you wish.
/Juiced
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Mark Unread
Ignore User
Disable Emoticons and Images