okay, you might look at it that way, however if they get trained, but receive a drop that is bigger, thus the end result being negative, I would be inclined to say they didn't 'get' training. One would think that to 'get' training is to receive something.
It is the end result that counts, and if you train stamina in order to raise their levels, and see the drops, I think you can hardly say the got trained.
But, ofcourse, should you not have trained, the drop would be more. So I asume it helps to train.
Then again, when the player plays some minutes, say 20, I noticed an average raise of 1 level/week, when you don't train stamina, and the player does not play, I noticed an average drop of 2 levels every 3 weeks. If you take these two together this would mean that there has to be a diffrence in the amount a player raises his stamina based upon playing minutes. A player who plays no minutes will basically get very low amount of stamina training. Based upon this info of raises and drops, I'd say the raise they get from training is so small in comparison to the drop, that one could talk about 'no training received' .
Others have info and facts about raises and drops in relation to minutes played when training stamina?
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