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145158.1
Date: 5/28/2010 1:03:47 PM
Overall Posts Rated:
4040
Has anyone worked out a formula for attendance figures yet? Or is there an arena optimization tool out there that I'm not aware of?

Since taking over my team after the all-star break, I've done no expansions, but I did drop the price of bleacher seats from $10 to $9. I saw a modest increase in attendance in my last home game, but that could have been attributed, in part, to the fact my team's play has improved in the last two games. I was already selling out the lower tier and courtside seats and as of the last home game I was at 73% capacity. I believe an expansion will be necessary soon. So my question is, is there an optimal % distribution of seats or does everyone just build whimsically whatever they can afford?

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145158.2 in reply to 145158.1
Date: 5/28/2010 4:43:11 PM
Overall Posts Rated:
77
It's difficult to know what your attendance "should" be, because there are so many variables: price of seat, type of seat, how happy your fans are, how good your PR manager is. A change in any one of these areas can have radical effects on your attendance. As you discovered; you don't know if the increased attendance is due to lower prices or the team being better. And I'm sure randomness is a factor as well.

What I did was look at other teams in my league and my level and try to get some norms. How many bleacher seats do the best teams sell? How many do the worst teams sell? What about teams who significantly raise or lower prices from the defaults? And hey, if I win promotion, what about teams at the next level? Every team's Arena page and recent game figures are available, so you can do some research. (And don't forget the "league averages" section of the Economy page.)

After you've done that, you can do some cost-benefit analysis on changes. For example, your price change raised your income by about $4 500 per game:

Game after price change: 3173 fans x $9 = $28 557
Game before price change: 2408 fans x $10 = $24 080

This may seem obvious, but I've seen teams make changes to their prices and not notice that they were making less money. If you lower ticket prices from $10 to $9, your attendance has to increase by 11 percent (10/9) to make the same money. If you're very near your capacity, lowering ticket prices is probably a bad idea, because there aren't enough unsold seats to make up the money you lost by lowering prices. But you have a lot of unsold seats in the bleacher section, so this move works for you.

Of course, that's based on only one game, and may ignore other factors. We have to work with the data we have. It's important to keep a sharp eye on these figures, to make sure the 25% increase in bleacher sales isn't just short-term fan happiness. If it is, your price decrease may not be profitable long-term.

You can do a similar analysis for the cost of arena expansion. Adding one new bleacher seat costs $200. If a bleacher ticket costs $10, it will take 20 home games to recoup the cost, assuming it is sold for every game. 20 home games is almost two full seasons. The other seat types pay for themselves at the same rate, assuming default ticket prices. So arena expansion is a long-term investment. It takes awhile to pay off, but it's worth it when it does. And if you can sell the seats. Getting promoted helps.

It's also important to consider demand. If I have 100 courtside seats and I sell 75, what is the demand for courtside seats? 75. If demand was higher, I would have sold the seats. But if I have 100 courtside seats and I sell 100 courtside seats every game, what is the demand for courtside seats? I dunno. I do not have enough supply to meet demand. The demand for courtside seats could be 101, it could be 50 000. Selling all seats tells me I failed to meet demand. Which is why I err on the side of overexpanding. I'd rather have unsold seats than turn fans away. If you sell 100 courtside seats and 150 people would have bought them, you lost $5 000 ($100 default price x 50 unsold seats). So not expanding can cost you money as well.

I like to be at 90-100% of capacity for each section, hitting 100% for the best games. That tells me I'm meeting demand. If you look at my arena page, you'll see that I'm consistently selling out bleachers, and close on the other seat types, with pretty much default prices. That's what I want.

Not that my approach is the only right approach. The moral of the story is that your arena structure is something you need to work out on your own -- there is no optimum formula that fits everybody.

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145158.3 in reply to 145158.2
Date: 5/28/2010 6:23:18 PM
Overall Posts Rated:
4040
Thanks for the post. I went with a 10% discount on bleachers for a more gradual, sustained increase in attendance week to week. I've also looked at the arenas of the teams in my league but quite frankly they're all over the place. So are ticket prices. Like you point out, there are many factors that could affect attendance, and while I can see their record and their ticket prices, I don't know what effect their PR guy is having on their ticket sales, so even using the teams that appear to have my same philosophy on ticket pricing/sales wouldn't necessarily be the best option for me. I suppose the bleacher demand is manageable for now since I still have about 25% of them to sell, and as for the lower tier, courtside, and even luxury boxes, the plan of attack will have to be small upgrades until I can gauge how high the demand for them is.

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145158.7 in reply to 145158.6
Date: 5/29/2010 11:29:52 AM
Aussie Pride
II.3
Overall Posts Rated:
543543
Interesting question i wonder if you had for example 10,000 lower tier whether you would be able to fill them. Even if you charged a low ticket price it would be higher then the bleacher price.

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145158.8 in reply to 145158.7
Date: 5/29/2010 11:40:58 AM
Overall Posts Rated:
99
I doubt the game engine will allow you to sell lower-tier seats as if they were bleachers. It's also definitely true that price has a greater effect on attendance for at least courtside and luxury box seats than your winning record, but I wonder if there's such an effect for lower-tier seats or if that effect is totally nullified in the lower tier and bleachers. Personally, my plan is to hit the maximum for high-priced seats first, then see how many lower-tier seats I can fill before I build too many more bleacher seats.

This Post:
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145158.9 in reply to 145158.8
Date: 5/29/2010 12:09:08 PM
Aussie Pride
II.3
Overall Posts Rated:
543543
Be interesting to see how u go with that. I'll watch your arena and see how it turns out.

This Post:
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145158.10 in reply to 145158.8
Date: 5/29/2010 12:17:38 PM
Overall Posts Rated:
4040
If Hattrick is as close as an example to how attendance works in BB, then there would be a set amount of fans willing to attend the game. This amount would act as a cap, and the distribution of the fans would be a certain percentage of each seat type. Given that scenario, it would be impossible to sell out lower tier seats if the proportion of lower tier seats was greater than bleachers, not to mention the loss of income from not selling bleacher seats that would have sold if the seats existed. I'm sure modifications must have been made to how attendance works in BB. For example, ticket prices and PR manager having an effect on how many fans show up to the game. But I'd be surprised if the basic idea of max percentages of fans for each seat type had been removed.