BuzzerBeater Forums

Suggestions > Change Foul System!!!

Change Foul System!!!

Set priority
Show messages by
From: Ozzy
This Post:
00
145236.1
Date: 5/29/2010 12:56:30 PM
Overall Posts Rated:
2424
Change foul system PLEASE!!!!

I will say only that (like a billion times before). The way it work now is ridiculous. I can show you too many examples where foul-system is far away from real life (but there is not point of wasting my time), every 2-3 games "random" happens.
How many times did you saw that one team play 20 minutes without foul in real basketball? ...in BB that is usual thing.

This is just one more appeal to change something!

From: CrazyEye

To: Ozzy
This Post:
00
145236.3 in reply to 145236.1
Date: 5/29/2010 3:15:48 PM
Overall Posts Rated:
959959

How many times did you saw that one team play 20 minutes without foul in real basketball? ...in BB that is usual thing.


Could you show me one or more examples? For me thats pretty unusual ;)

Last edited by CrazyEye at 5/29/2010 3:16:05 PM

From: Ozzy

This Post:
00
145236.4 in reply to 145236.3
Date: 5/29/2010 4:36:10 PM
Overall Posts Rated:
2424
My last game:
(20638927)

End of 1st, whole second and big part of 3th quoter my opponent didnt make any foul...

There is not just point of that "20 minutes"... there are many games where team didnt make any foul for a long long time ((20638800), (20638807), (20638856), (20638825), (20638863)...)

If I check only current season there is more than 5 matches where one team make 10 or less fouls. How many times that happen in real basketball?

Even if the number of fouls seems real in some games, that is because of last quoter when game engine strive to balance that number. Teams can play 3/4 of the game with very low number of fouls, and then after last quoter that number could become "real".

*All these games are just from this season.

From: yodabig

To: Ozzy
This Post:
00
145236.5 in reply to 145236.4
Date: 5/29/2010 5:08:23 PM
Overall Posts Rated:
14651465
This may be in part due to the hidden aggression/physicallity stat. I used to have a guy who regularily fouled out in 20 minutes but I hated it so much I got rid of him. I still have three guys who get in foul trouble almost every game and half way through the season one of them was in the top 10 of all of Australia in fouls but he has been much better recently. I still have those guys in the top 20 in fouls in my league despite the fact that two of them are often backups (although with all my injuries they have had to play a lot more than I would have liked).

I think this hidden stat has too much effect on the game and the other side would be teams who randomly have a bunch of players who are very low in this stat. Then game after game their teams will tend to be unrealistically low in fouls.

There is no doubt in real life there seem to be some players who are foul prone - look at Andrew Bynum in the latest series - but having an entire team where no-one fouls or everyone does is not realistic.

From: Ozzy

This Post:
00
145236.6 in reply to 145236.5
Date: 5/29/2010 6:29:06 PM
Overall Posts Rated:
2424
Yes that is one more thing that doesnt work perfect in this game. There is that hidden stat, but this foul system works same even if experienced player with 200k salary play against player 20k salary. One my center made less fouls when he had experience=1 then now when he had ex=6. I strongly believe that experience should have much more effect in this foul system (and skills too!!!)

From: Ozzy

This Post:
00
145236.7 in reply to 145236.3
Date: 6/2/2010 9:43:19 AM
Overall Posts Rated:
2424
Could you show me one or more examples? For me thats pretty unusual ;)

One more very realistic number of fouls:

(20638938)

How many times did you see that one team make 7 fouls for whole game? Did you ever see that in real basketball?

All this games are from same season! Every 3th game is the same!!!! I told you!

This foul engine is sucks!

From: chihorn

To: Ozzy
This Post:
00
145236.8 in reply to 145236.7
Date: 6/2/2010 12:21:49 PM
New York Chunks
II.2
Overall Posts Rated:
952952
Here's an average PFPG for all NBA teams:
(http://www.teamrankings.com/nba/stat/personal-fouls-per-g...)

I can't say what the standard deviation is, or if a team getting called for 7 fouls in an game happens so often (I think it's possible but would certainly be a rarity indeed, the record low is 5 set by Dallas at San Antonio, November 20, 1999).

This game models itself mostly on the NBA, but the number of fouls should also be based on a few other things besides what is typical. I'd expect lower divisions to have more fouls since defense isn't so good and players are a little more awkward on the offensive end, too. Just watch a few high school and college games and you'll see a "lesser" game with more foul-prone players. But when you also consider how many thousands of teams play in BB, there is just statistically bound to be teams that defy the typical trends. The main thing that requires metastats for analysis is whether or not the overall average number of fouls across all teams fits within the game engine target with a reasonable standard deviation. Rather than odd examples here or there cited as common (and I'm not saying they're not without seeing the big picture). But I know that my team averages 16.8 fouls per game, which is low by NBA standards (18.0 is the record low for a team during a season, done by Houston in 2001-2002), and my opponents are averaging almost 2 PFs less that my team in my team's games, so I see the point that the number of fouls is a bit low.

For the record, one of my all-time favorite players my team ever had is Ramón Mcgregor (4168577), who used to rack up fouls at a ridiculous rate. I loved him on my team since I would start him in games against my major rivals in the (deparved) hope he could injure some of the other teams' players (he scored at least two big injuries back in the day, as I recall). Sometimes, having these hyper-aggressive players on your team isn't such a bad thing, especially since BB hasn't yet really implemented a serious technical foul program in the game engine yet!

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: Ozzy

This Post:
00
145236.9 in reply to 145236.8
Date: 6/2/2010 3:33:45 PM
Overall Posts Rated:
2424
Great post chuhorn! It's nice to have real statistic :)

I absolutely agree with you. Also I think that experience should have more effects in foul-engine. One 18-year player should make more fouls then when he become 25-year old.

If I look just this season my team played something about 10 games where teams made less then 10 fouls. That is absolutely unrealistic!


I would like to hear what BB think about this topic. Are they even thinking about changing something in foul-engine?

This Post:
00
145236.10 in reply to 145236.8
Date: 6/2/2010 5:01:34 PM
Overall Posts Rated:
137137
Just watch a few high school and college games and you'll see a "lesser" game with more foul-prone players.


Is it that the younger players are more foul-prone or is it that the NBA officials don't call a tight game? Maybe both, but how many times have you seen traveling (not a foul) and charges go uncalled that in "lesser" games would get called every time.

Also, NBA players seem to rake up a lot more technical fouls....but I think that's probably due to their entitled attitude.

I brought this issue up several seasons ago...I think when I looked into it, it seemed like fouls were about 20% less in buzzerbeater than the nba. I think making this number closer to the nba average would make the game better -- teams would need to suit up more players (as pointed out above) requiring more depth and also, it would encourage the training of another skill (foul shooting). Plus, foul shooting is fan-tastic!