BuzzerBeater Forums

Suggestions > Visual Information Element

Visual Information Element

Set priority
Show messages by
This Post:
00
151208.1
Date: 7/9/2010 10:20:23 PM
DC Wizards
IV.18
Overall Posts Rated:
5858
Alright so i'm a little bummed out because two of my older players just dropped -1 in stamina. Kinda sucks, I have a bunch of older guys, but whatever.

So I was wondering what about some visual representation of the effects of stamina during a game? I think it would add a subtle extra layer to the already wondering information display for games. Haha I hate to admit how much I really enjoy watching every game live, but I really want to know more about what's going on!

Its not as if seeing how tired your player is reveals much of any secrets. The way I imagine it you could have the player names as they exist on the side of the court fade to white to contrast with the gray background. If your player was running out of gas you would see their name fade to white, or return to black as their energy levels rose.

Now i'm not sure how they calculate things so this could be a simple idea that requires a complex solution, but I really think it would be cool!




This Post:
00
151208.2 in reply to 151208.1
Date: 7/12/2010 9:01:29 AM
DC Wizards
IV.18
Overall Posts Rated:
5858
Not even any opinions on this idea?

This Post:
00
151208.3 in reply to 151208.2
Date: 7/12/2010 12:25:18 PM
Overall Posts Rated:
4040
Well, this option could have any reason if you could tell your coach at which level of stamina switch your players. If this would be only info, it doesnt really matter, but as aditional tactic option (substitute option) it sounds great.

From: Kukoc

This Post:
00
151208.4 in reply to 151208.1
Date: 7/12/2010 12:33:43 PM
Overall Posts Rated:
13361336
You players stamina drops are random. It does not matter how many minutes your player plays. You will keep you stamina levels about the same training stamina once per season. I think training stamina once per season actually raises that level more than it drops during a season.
Pointless to add something during the game that actually has no value.

From: Kukoc

This Post:
00
151208.6 in reply to 151208.5
Date: 7/12/2010 12:54:32 PM
Overall Posts Rated:
13361336
But the substitution pattern is more complicated. Starter and substitute overall skill level is also considered. But perhaps using those stamina bars would help people to understand what positions need backup improvement etc. But I think monitoring your games will give you basic overview of that anyway.