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What's the point ?

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From: Kukoc

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151250.2 in reply to 151250.1
Date: 7/10/2010 10:03:42 AM
Overall Posts Rated:
13361336
Get cheaper staff then. You do not have to have lvl5 staff. Salary keeps raising to ensure staff market is still used. If you can buy lvl7 trainer once and then keep him at the same salary forever, what would make you go shopping for staff ever again?

This Post:
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151250.4 in reply to 151250.3
Date: 7/10/2010 10:24:26 AM
Overall Posts Rated:
275275
It's so some guy from earlier seasons can't buy a cheap, low salary level 7 staff member then just sit with him.
It's so the staff market keeps moving. >.>

EDIT - Spelling.

Last edited by FannyPackMan at 7/10/2010 10:24:48 AM

Can you smell what the Hobos are cooking... oh wait its just Roger. (18085274)
This Post:
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151250.5 in reply to 151250.4
Date: 7/10/2010 11:50:59 AM
Overall Posts Rated:
1212
I agree with Gatineau Raptors, it just doesnt make sense.

You people say its to help keep the staff market active, if so then maybe the existing staff could have a raise of maybe every quarter of a season instead of every week.

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151250.6 in reply to 151250.3
Date: 7/10/2010 12:07:45 PM
Overall Posts Rated:
959959
Why should we ?

A yearly raise or (a raise) after a contract ends, ok. If I could sign staff member for 1, 3, 5 or 7 seasons, I would do it, but a weekly raise ?




unless you have an increase of salary in your contract, and you should be active in managing yyour finaces befor you go bankcrupt and are still active and when you are finacially down you had to sell players.

This Post:
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151250.7 in reply to 151250.5
Date: 7/10/2010 12:11:17 PM
Overall Posts Rated:
959959
I agree with Gatineau Raptors, it just doesnt make sense.

You people say its to help keep the staff market active, if so then maybe the existing staff could have a raise of maybe every quarter of a season instead of every week.



i believe a weekly raise is easier to calculate with(because it is slower and you have a fix date where your staff salary get increased), even if the difference is very asmall because it is just a change betwenn a ~2% raise weekly and a bit more then 6% in three weeks.

This Post:
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151250.9 in reply to 151250.8
Date: 7/10/2010 7:45:50 PM
Overall Posts Rated:
103103
The real reason, as stated by the game designers, is that it's a game design choice to force staff turnover. As people have been saying all through this thread.

At the end of the day, BuzzerBeater *isn't* real life. There's some compromises you have to make with "realism" so that you have a playable game. This is one of the choices that have been made to keep money flowing out of the game (via staff severence & signing bonuses) to make sure that the money supply in the game isn't just echoing around the transfer market causing large speculative bubbles in player valuations.

From: iwen
This Post:
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151250.10 in reply to 151250.9
Date: 7/10/2010 8:58:16 PM
Overall Posts Rated:
345345
Like all good online games, there needs to be a money sink to keep inflation down. Staff turnover and rising contracts is one way of doing this.

I don't agree with using real money either. I despise games that give advantages to those who pay real money. No management skill involved, only the size of your wallet.