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Fast Breaks...

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153990.1
Date: 8/11/2010 1:31:20 PM
Overall Posts Rated:
137137
One of the weak points or not particularly visible aspects of BuzzerBeater basketball is fast breaks. In real basketball, teams can often turn a rebound or steal into a fast break opportunity, generating a 2 on 1 situation and a much higher percentage shot. Off made baskets, not so much.

Was just wondering if anyone can say whether different outcomes on the defensive end of the court can lead to advantages on the offensive end or is each sequence treated independently?

This Post:
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153990.2 in reply to 153990.1
Date: 8/11/2010 1:50:14 PM
Overall Posts Rated:
4343
I haven't been here for a long time, but I could've sworn in the beginning of my "time" here I've seen steals by my team and then really quick shots by them and took that to mean it was a fastbreak. I haven't noticed that as much in my past two or three games though...

I'm really interested what other people have to say though.

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This Post:
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153990.4 in reply to 153990.2
Date: 8/11/2010 2:37:46 PM
Overall Posts Rated:
2424
Yeah, I've noticed steals leading to quick shots but they are often low percentages jump shots that don't seem to be particularly more accurate. It's definitely something I would like to see implemented. A steal, block or even a long rebound can lead to a layup or dunk in real basketball. Not so much in BB.

From: SammyO
This Post:
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153990.5 in reply to 153990.4
Date: 8/11/2010 5:28:26 PM
Overall Posts Rated:
1010
You bring up a good point and I have noticed this as well. Often times there is a steal and my team does not get a shot up for 15 seconds. The fast break in the game engine is lacking. It would be a nice add to the game if there are more fast break opportunities as you have stated via blocks, long rebounds, steals, etc.

From: SplitJ
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153990.6 in reply to 153990.5
Date: 8/12/2010 5:05:16 AM
Overall Posts Rated:
6161
maybe fastbreak just didnt because the other team is playing D? but it does happens.

From: SpF

This Post:
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153990.7 in reply to 153990.6
Date: 8/12/2010 11:12:05 PM
Overall Posts Rated:
210210
Granted D does stop fast breaks SOME of the time, in Buzzerbeater there is a lack of those easy points off fastbreak turnovers/etc. If a player on team A gets a steal and takes 15 secs to take a shot that could be because of the defense catching up or if the steal was somewhere around the key. This is usually the most common in the current system. In real basketball if player A gets a steal from the PG lets say near the halfcourt with nobody back and he is just gunning then that should only take a few ticks from the shot clock and should be a made shot. I think this should be more common in the buzzerbeater game system especially in the Run and Gun, Push The Ball, and Full Court Press

From: Spade

To: SpF
This Post:
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153990.8 in reply to 153990.7
Date: 8/13/2010 12:52:07 AM
Overall Posts Rated:
1212
u should post on suggestion forum

From: GWgw

To: SpF
This Post:
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153990.9 in reply to 153990.7
Date: 8/13/2010 5:22:25 AM
Overall Posts Rated:
6060
I am pretty sure fast breaks are in the game mechanics. If you watch the first half of this game there are plenty of quick shots (lay-up and dunks) off misses and steals that I would consider a fast break (22988371)

Up tempo offenses like RnG and PtB are going to create more of a fast break style for your team.