One of the weak points or not particularly visible aspects of BuzzerBeater basketball is fast breaks. In real basketball, teams can often turn a rebound or steal into a fast break opportunity, generating a 2 on 1 situation and a much higher percentage shot. Off made baskets, not so much.
Was just wondering if anyone can say whether different outcomes on the defensive end of the court can lead to advantages on the offensive end or is each sequence treated independently?