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Suggestions > Adjust training?

Adjust training?

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From: 7out7
This Post:
00
160767.1
Date: 10/12/2010 6:53:33 PM
Overall Posts Rated:
22
As it stands, it's difficult to train young players and play your strongest line-up. In reality, where you play has no influence on how you practice. Instead of:

Inside scoring - C or C/PF or C/PF/SF
make it
Inside scoring - 2 players/4/6 (or possibly 3/6/9) You choose the players, but they have to have played 48 minutes.

I think this way greatly increases the enjoyment of this game. I understand the management aspect of it, but it just makes no sense to me. Competing and training are what this game is about, choosing one or the other sucks.

From: FatCurry

This Post:
11
160767.2 in reply to 160767.1
Date: 10/12/2010 7:17:52 PM
Overall Posts Rated:
112112
understand the management aspect of it, but it just makes no sense to me. Competing and training are what this game is about, choosing one or the other sucks.


Thats the beautiful strategy part of this game.

This Post:
00
160767.3 in reply to 160767.2
Date: 10/13/2010 4:24:34 AM
Overall Posts Rated:
4040
Well, if you are not selling these players right away in theirs 22-23, you can count with that you losed double money. These for losed games and these which are payed for the long perspective of the player.

Im not sure whats so beautifull about that. You have to play badly by will to train a player, therefore wait like 6-9 months just to plan and enjoy the game itself in the future. While this can still lead into a bad decision, because if you will not sell such a player, you lose the money. Because teams are just used to pay for such a players, so they can enjoy the game.

Last edited by aigidios at 10/13/2010 4:26:14 AM

This Post:
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160767.4 in reply to 160767.3
Date: 10/13/2010 6:33:04 AM
Overall Posts Rated:
112112
Everyone is in the same situation and faced with the same choices. It's finding the fine line between optimal training and trying to win, a suggestion like 7's would ruin the game, it's not suppose to be easy.

This Post:
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160767.5 in reply to 160767.4
Date: 10/13/2010 12:04:41 PM
Overall Posts Rated:
4040
Well, I tried to think about something, Its my hobby, but its way too hard considering challenging and elastic effect of the current system. It really seems just perfect.

This Post:
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160767.6 in reply to 160767.1
Date: 10/13/2010 4:49:39 PM
Overall Posts Rated:
209209
I don't think it would be realistic.
If you train inside defense, you can't expect your trainee to improve much if he played 48 minutes as a SG.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
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160767.8 in reply to 160767.7
Date: 10/13/2010 5:52:53 PM
Overall Posts Rated:
209209
I guess you're right in saying that training is not entirely related to competitive games.
I guess you could link training efficiency with game-shape, to give an incentive for managers to play their rookies during competitive matches.
I don't like the idea of being able to train efficiently without giving playing time. Practice is one thing, but competition is a lot more important in a player's development. It's easy to knock down 40% from 3pt range with a some practice, another thing is to stay consistent for 35+ minutes in front of a crowd, against real opposition, and having to play on tough defense at the same time, while trying to avoid picking up you 3rd foul because you have to stay in a rhythm.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme