BuzzerBeater Forums

Help - English > How to play against FCP

How to play against FCP

Set priority
Show messages by
This Post:
00
164766.1
Date: 11/24/2010 9:08:43 AM
Overall Posts Rated:
204204
Hi,

next week, I will play two matches against teams that usually defend via FCP. I have found contradictory information on this in the forums, so I'm asking here again - how do I counter this best - with fast or with slow pace? And is playing two PGs (one as PG, one as SG) worth it in this instance?

Last edited by Mathcorejay at 11/24/2010 9:09:03 AM

This Post:
00
164766.2 in reply to 164766.1
Date: 11/24/2010 9:37:05 AM
Overall Posts Rated:
295295
I didn't find anything about inside focused tactics, but according to the Parrot monologues RnG should generate better offensive flow than motion which should help you to counter FCP. But this could vary depending on the specific skills of your players and I see you seem to try different tactics, so I would recommend to use the one which gives you the best offensive flow. Then again, I think you could take advantage of the lack of defensive rebounding coming with playing FCP and try an inside focused tactics which improves your offensive rebounding.
just my two cents

This Post:
00
164766.3 in reply to 164766.1
Date: 11/24/2010 10:30:00 AM
Overall Posts Rated:
2222
Full Court Press: “FCP” involves a significant increase in created turnovers at the expense of stamina, defense, and rebounding (From Rules). It is played at a very high pace. Before using this tactic on a regular basis it would be a good idea to make sure all your players have impressive stamina. If they don’t, FCP can have a very negative effect as your players will tire out fast and start playing poorly. This tactic is best made use of when going up against a team that has players with poor handling.
Best Against: Run and Gun, Look Inside, Push the Ball
Worst Against: Patient, Low Post


That's from GM-RiP's FAQ... patient and low post might be the way to go.

Last edited by zekemcdiller at 11/24/2010 10:30:21 AM

"In my body where the shame gland should be, there is a second awesome gland... true story"
This Post:
00
164766.5 in reply to 164766.4
Date: 11/24/2010 2:18:43 PM
Overall Posts Rated:
204204
This debate is exactly why I'm asking what to do - because I have read both answers and am kinda confused which is more reliable. Unless someone has authoritative knowledge of this, I will probably need to figure this out on my own, I guess.

So what do you guys think about playing two PGs for such matches?

This Post:
00
164766.6 in reply to 164766.5
Date: 11/24/2010 2:30:32 PM
Overall Posts Rated:
2222
So what do you guys think about playing two PGs for such matches?


Well, imo anytime that you improve the level of ball handling and passing, it will reduce the chances of turnovers.. so if you can put up points with those two if needed, i say go for it.

"In my body where the shame gland should be, there is a second awesome gland... true story"
This Post:
11
164766.7 in reply to 164766.4
Date: 11/24/2010 3:02:05 PM
Overall Posts Rated:
959959
hmm...i could have sworn ive read from dozens and dozens of people that a fast pace offense is best suited for FCP..

Reason being:

FCP increases chances of turnover.

The longer the shot clock winds down during your offense, the chance of turning the ball over increases.

Therefore, FCP amplifies the chances of turnover the longer it takes for you to get a shot off and a fast paced offense will net you less turnovers since you are sometimes shooting 10-12 seconds into the shotclock.


but there is also an valid argumentation the different way:

FCP increase change of turnover, but especially in the first seconds of an attack, fast paced tactic have a higher prohability of making an turnover in this "area" because they are more po prone in the same attack time. So playing slowly reduces the chanche of to in the critical phase, and let you turnover the ball less often.

I personally like the fast paced tactics more, but not because of the to. The thing is that you get lot of easy basket at the beginning of the attack(which appears often below the basket even when you play outside focus), and i believe you should use this situations before the defense "switch"(that the defense is switching is just a theory from me, but at least i like to go for the early shots).

PS: But i loved opponents play it, because it only work in very very rare cases ;)

Last edited by CrazyEye at 11/24/2010 3:03:17 PM

This Post:
00
164766.8 in reply to 164766.7
Date: 11/24/2010 3:34:25 PM
Overall Posts Rated:
204204
Well, as to the rare cases, the one team playing it is the strongest from the opposing conference, so they are quite strong anyway.

So I can really conclude that the best way of playing against FCP is still debatable. Doesn't really help me that much, of course, but at least if I take the wrong decision, it's because noone knows exactly enough.

From: Manouche

This Post:
11
164766.10 in reply to 164766.9
Date: 11/24/2010 9:03:35 PM
Overall Posts Rated:
699699
There is a mistake in your logic. The amount of time you are in defense doesn't depend on the pace of the game but on rebounding and interceptions/turnovers.
If you face a slow attack, you will be defending more time by possesion but during less possessions (say 20 seconds x 60 possessions) and against a fast attack, you will defend less time but during more possessions (say 10 seconds x 120 possessions). There is no difference.

@ mathcorejay :

Tactically wise, I would go fast paced for the same reasons as CrazyEye. Amongst the pros and cons, the strongest is the easy baskets you get in the first seconds of the offense. Go preferably LI for easy inside shots if you have big men with secondaries. There is another FCP's weakness which is the rebounding. Otherwise, R&G would do. You will be amazed by your FG%.
But IMHO, regardless of the tactic, you want all your players with lots of handling and passing to prevent TOs. If your center lacks handling/passing, it's ok, be sure he is your best rebounder. Uptown bears losses were both at home against the two best offensive flow of your league. Driving can help too so that your players can create a shot quickly even if it's a relatively low % shot. You want your players to shoot quickly to take full advantage of the weak defense knowing you can count on a feweasy second chances from offensive rebounds.

Experiment with your first game, it should be easy. The second one will be a challenge though :)