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Suggestions > Please allow defensive specialists, role players

Please allow defensive specialists, role players (thread closed)

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From: Hadron
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165842.1
Date: 12/9/2010 1:29:33 PM
Overall Posts Rated:
3333
It would be great if we could keep 1-2 defensive specialists in our team and not worry about them taking too many bad shots. The way it is now, if a player can't shoot he'll still attempt enough bad shots through the course of a game and eventually the season to end up with a shooting % of 25-30. Even if they are experienced players.

On the other end, it is too easy for big men who have good scoring stats to shoot over 60% for the season but still only score 20 ppg. While the defensive specialist jacks up 3s with 10 left on the clock. This makes it impossible to create a balanced team with proper go-to guys and role players. It would be nice if, for example, an experienced defender/rebounder role player did only that and didn't take so many shots that he'd cost the team on the offensive end.

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165842.2 in reply to 165842.1
Date: 12/9/2010 1:38:20 PM
Overall Posts Rated:
192192
Get players with high experience, problem solved.

From: aigidios

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165842.3 in reply to 165842.1
Date: 12/9/2010 2:15:08 PM
Overall Posts Rated:
4040
I believe that it is about having passing much higher than scoring, that should give a "right" tendencies to that player. While Im still not 100 percent sure about that, because never had player like this.

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165842.4 in reply to 165842.1
Date: 12/9/2010 2:16:05 PM
Overall Posts Rated:
224224
It appears you've been picking the wrong role-players, I guess.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Hadron
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165842.5 in reply to 165842.4
Date: 12/9/2010 5:07:27 PM
Overall Posts Rated:
3333
I didn't say my role players were the only ones who had low shooting %. I did say the pattern is the same regardless of whether the player is experienced or not.

Next time read with more attention. I am very precise with my logic.

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165842.6 in reply to 165842.5
Date: 12/9/2010 5:21:32 PM
Overall Posts Rated:
237237
The problem comes from your guards being unable to get the other player's the ball. As the shot clock winds down, your guards have the logic that taking a bad shot is still better than not being able to get a shot off at all.

Getting better passers would be a start. Also as mentioned, experience will help a little.

From: Hadron
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165842.7 in reply to 165842.6
Date: 12/9/2010 5:33:54 PM
Overall Posts Rated:
3333
For some reason people have failed to read the last sentence of my original post and are assuming I'm talking about guards. I'm not. I'm talking about role players in all positions who don't shoot well. Look at any such player on the TL and look at other players on the same team who are good scorers and you will see what I mean. In fact keep looking for a couple of weeks and you might understand the pattern that the GE throws up.

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165842.8 in reply to 165842.7
Date: 12/9/2010 5:41:20 PM
Overall Posts Rated:
224224
For some reason people have failed to read the last sentence of my original post and are assuming I'm talking about guards. I'm not. I'm talking about role players in all positions who don't shoot well. Look at any such player on the TL and look at other players on the same team who are good scorers and you will see what I mean. In fact keep looking for a couple of weeks and you might understand the pattern that the GE throws up.

To have effective role-players, several things need to happen:

1. Players you don't want to shoot the ball have to have high passing and experience. Not just so-so passing and so-so experience.

2. You have to actually have to have an overwhelmingly better offensive option. That is, someone else on your roster should be overwhelmingly better than their defender -- and have in mind that the AI coach makes adjustment, so just being so-so in this department will, again, not do.

3. You have to play a slow tactic. It's important that your squad keeps moving the ball until they find your overwhelmingly better offensive option for a shot.

The pattern that the GE throws up are highly contingent on what you throw _in_ the game engine. GIGO.

Last edited by GM-kozlodoev at 12/9/2010 5:41:41 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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165842.9 in reply to 165842.8
Date: 12/9/2010 5:49:31 PM
Overall Posts Rated:
406406
I still wonder why my best sharpshooter is not fouled on every of his shot attempts ( despite shooting only 20% from the free throw line (9260597)

Last edited by hupfingatsch ihm sein Knecht at 12/9/2010 5:49:49 PM

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165842.10 in reply to 165842.9
Date: 12/9/2010 5:51:57 PM
Overall Posts Rated:
224224
I still wonder why my best sharpshooter is not fouled on every of his shot attempts ( despite shooting only 20% from the free throw line (9260597)

He's so quick people can't get close enough to him to foul him

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Hadron

This Post:
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165842.11 in reply to 165842.7
Date: 12/9/2010 5:52:38 PM
Overall Posts Rated:
3333
To get you started, look at this team(58238). Look at the season stats of the 2 centers who play in the frontcourt. This is the scoring guy (9040874) and other you can figure out yourself.