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From: Banjo
This Post:
22
167853.1
Date: 12/31/2010 9:03:45 PM
Overall Posts Rated:
44
Expand BuzzerBeta or start something new. it effects how there are respected and measured on their team. Like Injury Prone [players constanly hurt] or Fan Favorite [a player that been on there team for a while and good which well give good merchadise and sell tickets] or even sharp shooter [a good 3pt shooter] and clutch player [peformes well in playoffs and do or die games]

Last edited by Banjo at 1/1/2011 7:12:23 AM

You do not wanna know why they call me Banjo.
This Post:
00
167853.2 in reply to 167853.1
Date: 1/3/2011 7:03:51 PM
Overall Posts Rated:
4242
Im for it!

From: Banjo
This Post:
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167853.3 in reply to 167853.2
Date: 1/3/2011 7:50:52 PM
Overall Posts Rated:
44
i hope buzzerbeater adds it.

You do not wanna know why they call me Banjo.
From: Monkeybiz

This Post:
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167853.4 in reply to 167853.1
Date: 1/3/2011 7:57:33 PM
Overall Posts Rated:
237237
I don't think this is currently even implemented in the game engine:

Injury Prone [players constanly hurt]


No evidence of this. It seems random and could happen to anyone. A player is just as likely to be injured as the next guy. It is just unlucky that the same player got injured again. (or at least i think so).

Fan Favorite

This is not necessarily true that he will sell more merchandise. And there is no evidence that merchandise is directly proportional to the amount of time a player is on a team. If anything, it is more related to ability to win games and bring in stars.

sharp shooter

Its all relative. A player that can shoot 50% 3pt in D5 will shoot 5% if put in D1.

clutch player

This depends on experience and stamina.

From: Banjo

This Post:
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167853.5 in reply to 167853.4
Date: 1/3/2011 8:06:41 PM
Overall Posts Rated:
44
that's not the point those were examples i quickly came up with

You do not wanna know why they call me Banjo.