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New Rebounding Engine (thread closed)

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This Post:
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170782.1
Date: 1/15/2011 7:43:57 PM
Overall Posts Rated:
237237
Anyone notice the changes to the rebounding engine?? Anyone reckon Handling is important now for the Cs and PF. I have seen too often that they would grab the ball but it goes out of bounds.

I'm saying this as I am coming off one of my worst wtf defeats of my BB career. First off, I am posting here not because of complaining about losing but for the interest of analysis. The stat that sticks out at me the most is that I only grabbed 28 rebounds the whole game. Link to the game is here:

(29753485)

Funnily enough, the 2 same teams played the exact same lineup with very similar tactics for the playoffs last season and for a PL game as well

(29122400)

(28932390)

And in both games, I got a fair share of rebounds.I understand he has better rebounding ratings than me and I expected to be outrebounded (say by 15 rebounds) but never before has a team more than doubled the rebounds of the other team when both the teams are playing competitively against eachother.

I am beginning to think that either rebounding is valued more now under this engine or perhaps handling comes into play.

Any thoughts??

From: iwen

This Post:
00
170782.2 in reply to 170782.1
Date: 1/15/2011 7:48:27 PM
Overall Posts Rated:
345345
I don't think handling is weighted towards rebounding.

Dell'Asta dropped about 4-5 rebounds out of bounds yesterday and he's no slouch in handling.


This Post:
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170782.3 in reply to 170782.1
Date: 1/15/2011 7:56:19 PM
Overall Posts Rated:
3737
From the test announcement, I thought it was not based on stats. It was an attempt to bring more reality to the game. In live games, rebounds sail out of bounds as players are battling for them. I believe this is not stat based but random.

This Post:
00
170782.4 in reply to 170782.1
Date: 1/15/2011 10:57:45 PM
Overall Posts Rated:
194194
I'm not sure if the handling plays a role in rebounding (wouldn't be awkward if it did) but yes I've noticed many occasions where players grab the ball but goes out of bounds. I was watching yesterday's first league game and I at least saw 5 of those happening to me AND to the other team. It was something I've never seen before.

This Post:
22
170782.5 in reply to 170782.4
Date: 1/15/2011 11:09:04 PM
Overall Posts Rated:
9191
I've seen it quite a bit lately, and sometimes a defensive rebound after a missed free throw goes out of bounds. It happens like once a season in real life..

This Post:
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170782.6 in reply to 170782.5
Date: 1/15/2011 11:44:44 PM
Overall Posts Rated:
3737
It happens way more than once a season. Every game has 4 or 5 or rebs go out of bounds. Nest time you watch an NBA game, keep count.

This Post:
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170782.7 in reply to 170782.3
Date: 1/16/2011 1:30:32 AM
Overall Posts Rated:
237237
Yes i understand the part on making the game more realistic so that the rebounds go right out of bounds

The problem here is it seem that on the whole my team only had 28 rebounds which means its not just the random one that went out of bounds but quite a number of them where my team was unable to get the rebound.

In contrast, my opponent had more than double the rebounds I had. Under the old game engine, this never happened where one team doubled the rebounds of the other. Even in real life NBA, it is ab extremely unlikely scenario

This Post:
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170782.9 in reply to 170782.8
Date: 1/16/2011 5:23:26 AM
Overall Posts Rated:
406406
I like the change, as I hope it will bring down the rebounding figures to somewhat realistic numbers.

However I think it is still bugged, because I was always awarded with the next possession when a ball went out of bounds after one of my players missed a shot.

From: SplitJ
This Post:
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170782.11 in reply to 170782.10
Date: 1/16/2011 7:25:57 AM
Overall Posts Rated:
6161
also sometime the Shot clock appear on the wrong team...

as well as the random double double announcement...