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Suggestions > Show arrows when experience pops

Show arrows when experience pops

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171777.6 in reply to 171777.5
Date: 1/22/2011 8:50:21 AM
Overall Posts Rated:
522522
An arrow means an improvement, 100% of the time.. But what about the absence of an arrow?
With other skills, [no arrow]=[no improvement] is probably right 90% of the time.
But for experience, you cannot assume [no arrow]=[no improvement] because that's wrong probably 90% of the time.

So arrows are a lot less meaningful regarding experience.

errr.....what are you on about?

You said with other skills no arrow = no improvement most of the time, but that is completely wrong. If I train something, then that skill and all the secondary skills for that training, will DEFINITELY improve even if no arrow is shown.
An arrow does not signify improvement, it simply signifies change to the next number. So 7.9 to 8 would be an arrow. But 7.5 to 7.9 would not show an arrow.

This Post:
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171777.8 in reply to 171777.7
Date: 1/22/2011 12:15:13 PM
Overall Posts Rated:
406406
You honestly think the developers simply forgot to add the arrow functionality to experience pops?


This could be possible, XP can pop after every game and training pops are calculated seperately.

This Post:
00
171777.10 in reply to 171777.7
Date: 1/22/2011 6:51:09 PM
Overall Posts Rated:
522522
I still don't understand why you think there shouldn't be an arrow for experience.
The only reason that I can see that you have given is that new players will be confused.
But if you want to look at it like that, then maybe there should be no down arrow for stamina loss.
We both know that players are losing stamina every week and if a new player sees a stamina drop then maybe he will think he did something bad (according to your reasoning). So if the stamina drop has an arrow despite being potentially misleading to new players, then experience should definitely have an arrow to show an increase.