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Additional game stat

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175579.1
Date: 2/23/2011 12:15:16 AM
Arizona Cacti
II.3
Overall Posts Rated:
276276
I'd like to see a stat that quickly quantifies the amount of salary paid per minute on the court (i.e. a 5k player played 5 minutes = $25'000, if a 20k player played 30 mins, $60'000).

This way, teams could more accurately evaluate how well they're performing and maybe decide for or against different tactics/lineup combinations. The algorithm would be very easy to write and could possibly be shown in the box score either as an overall total or per minute stat. Assuming $3.6 mil total for simplicity's sake it could look like:

$3,600,000 overall
or total/(48x5)=$15'000 $/minute played.

Any chance this could be included in box scores?


Also, this idea is originally SlamJamKing23's.

This Post:
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175579.2 in reply to 175579.1
Date: 2/23/2011 2:38:01 AM
Overall Posts Rated:
406406
i.e. a 5k player played 5 minutes = $25'000, if a 20k player played 30 mins, $60'000.


I dont get it. 2.5k and 60k or 25k and 600k?

This would only make sense over a whole week when you can say 60 minutes of weekly production cost you $xxxxxx, so 1 minute of play were worth $xxxx - but what does this mean anyway?

The +/- stats reflect those things you want to know quite well I assume.

This Post:
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175579.3 in reply to 175579.2
Date: 2/23/2011 2:03:24 PM
Arizona Cacti
II.3
Overall Posts Rated:
276276
Maybe I didn't explain correctly. This would just be a way of determining the average salary of the players on the court over the course of the game. Because skills in this game are so strongly linked to salary, it would be a good way of being able to tell if you were getting your money's worth, or if a game where a weaker team won was really an 'upset' if the better team didnt play his good players for as many minutes.

I definitely think it would be useful.

This Post:
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175579.4 in reply to 175579.3
Date: 2/23/2011 5:17:54 PM
Overall Posts Rated:
237237
I don't think it is useful at all. True salaries are proportional to skill, but salaries can also be highly inflated depending on the build of the player. e.g a monoskilled monster.

I think the +/- stat gives a better reflection on how much value that player is to the team while on the court.

This Post:
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175579.5 in reply to 175579.4
Date: 2/24/2011 10:51:01 PM
Overall Posts Rated:
14651465
I agree with Monkey 100%. I have often looked at the "amazing" players my opponents have and wondered how I could beat them, only to discover their player had marvellous JS but inept OD so they scored 20 but my guy with 1/4 of the salary scored 30. We use salary as a point of comparason as it is the best thing we have, DMI is close to useless and match rating is very closely tied to defence, but we know how flawed using salary to compare can be.

This Post:
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175579.6 in reply to 175579.5
Date: 2/24/2011 11:38:40 PM
Overall Posts Rated:
959959
i think dmi is more useful then salary, because it is the salary formula including game shape and training after the update. I would use it more for determing a lineup then salary.

This Post:
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175579.7 in reply to 175579.6
Date: 2/24/2011 11:55:07 PM
Overall Posts Rated:
14651465
Have to admit I do to when there is a bit of a close call between two guys. Sometimes you just have two very similar players and it is the one who is in the best GS that gets the nod each week. I can't swear to you but I also think DMI is affected by FT and Stamina a lot more than salary is.