Aspects of the game that influence the training of your prospectsTraining a prospect is not just about setting him up on the starting five and expecting him to pop like a machine. Some aspects of the game need to be taken into account in order to know precisely how to train your players most efficiently, and which players are most likely to become Luxembourg's future star.
The staffIn the staff-section of Buzzer Beater, you can decide which level you want your trainer to have. Obviously, the higher the level, the more expensive the trainer. However, spending your money on a level-5 or 6 trainer is far from being a stupid idea. On the contrary, high-level trainers have an important influence on the speed of your players (cf.
(78242.1)). So, buying a level-6 trainer is according to many experienced managers worldwide the best consensus between price/salary and training-speed (a level-5 trainer is the lowest type of trainer you should have on your team). However, bear in mind that the higher the level of your trainer, the higher his basic salary. Make sure you don't buy a trainer whose salary you couldn't pay.
The playersAge:
Obviously, U21 players have to be younger than 21. Moreover, the age of your trainees plays a very important role in the training speed as well (cf.
(78242.1)). The younger the player the faster he'll train. So, I advise you to try to draft/buy players who are 18 or 19 years old and focus on their training immediately after you've bought them. Buying 20 or 21 year-old players who have already been trained by other managers is a very good idea too, however, their transfer-price might be much higher, especially for Luxembourg players (small country -> high prices).
Potential:
The potential of your player indicates the maximum level he can reach (it doesn't influence the training-speed). As such, a Benchwarmer will be able to reach a higher level than an Anouncer, a Hall of Famer a higher level than a MVP, and so on. For the complete list of potentials, classified from the lowest to the highest potential-level, please have a look at the following page in the Game Manual (under "potential"):
(http://www.buzzerbeater.com/community/rules.aspx?nav=Nome...). The salary of your players indicates the level your player has reached (this is especially the case at the beginning of the season).
Bear in mind: Salary is only calculated at the beginning of the season. In other words, your player might reach his potential in the middle of the season. In such a case, you won't be able to notice he's reached his maximum potential on the basis of his salary. You'll only realize that he's reached his potential by the fact he doesn't pop any more, or at least, very rarely (although you could have an estimation of his current salary on the following website:
(http://www.how8.com/bb/index.php)).
I'd advise you to train players with a potential of, at least, Star. Below that level they would reach their salary cap (= maximum potential) before they reach the U21 Requirements.
Height:
Never forget to look at the height of your trainees. Indeed, like in reality, tall players are more likely to play on the C-spot than small players, and vice versa. Moreover, small player handle the ball more easily than tall ones. Buzzer Beater takes this aspect into consideration.
As such, if you want your player to play on a particular position, and thus to be trained on that position, make sure you check out his size. Here's a reminder of the "perfect height" for each spot.
PG: below 183cm (perfect height: 175cm)
SG: between 180cm and 190cm (perfect height: 183cm - 185cm)
SF: between 190cm and 201cm (perfect height: 196cm)
PF: between 201cm and 213cm
C: above 213cm (perfect height: 229cm)
TrainingMono-position.
ALWAYS train your players mono-position. Training your players bi-position
dramatically slows down their
Last edited by Mister Q (Luxembourg U21 Manager) at 5/2/2011 11:13:52 AM