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Training Guide

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183707.1
Date: 5/1/2011 1:09:30 PM
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When drafted, some young players might seem very good. However, without any further training, they'd remain "future talents" all their career long before eventually turning into totally useless players when they grow older. For this reason, it is of tremendous importance that you train your young prospects.
In this thread I will first explain you why it is incredibly important to train Luxembourg players, not only for the U21/NT, but also for your private team. Afterwards, I'll explain what you need to bear in mind before you even start training your prospects. Last but not least, you will find a training guide for each spot.

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 6:36:21 PM

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183707.2 in reply to 183707.1
Date: 5/1/2011 1:33:27 PM
Overall Posts Rated:
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The importance of training Luxembourg prospects

The citizenship of the players that are on your team plays a very important role on your economy. Indeed, players who play in their home-countries are more likely to become your fans-favourites. That is, players from Luxembourg (in our case) who play in Luxembourg will get you more merchandising-revenue.
Moreover, just as in reality, the better the player, the more famous he becomes, the more shirts you will sell. As a consequence, players who play for the Luxembourg U21 team will be more famous than players who don't, and thus sell more shirts. Players who play for the NT, in their turn, will be even more famous than U21 players and get you even more merchandising-revenues.
Another aspect is that people tend to appreciate players who grew up in their own city more than players who grew up in the neighboring city. This has as a consequence that training players that have been drafted by your own team will get you more merchandising revenue.

Last but not least, the performance of the U21/NT (depending in which of these two teams your players play) also plays a major role on the merchandising revenue your player will get you. Indeed, everyone knows the players who play in teams that achieve great goals (e.g. His Airness and the 1992 Dream Team), but no one knows the names of the players who play in teams that got poor results (e.g. could you mention the name of one player who plays for the national team of Burkina Faso?). So, the better the results of the Luxembourg U21 team and/or the Luxembourg NT, the higher the merchandising revenue your players (if ever they play for the U21/NT) will get you. This is why it is of tremendous importance the players from Luxembourg who play in the U21/NT are top-notch players and that Luxembourg achieves great goals in the future.

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 1:36:13 PM

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183707.3 in reply to 183707.2
Date: 5/1/2011 4:19:44 PM
Overall Posts Rated:
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Aspects of the game that influence the training of your prospects

Training a prospect is not just about setting him up on the starting five and expecting him to pop like a machine. Some aspects of the game need to be taken into account in order to know precisely how to train your players most efficiently, and which players are most likely to become Luxembourg's future star.



The staff

In the staff-section of Buzzer Beater, you can decide which level you want your trainer to have. Obviously, the higher the level, the more expensive the trainer. However, spending your money on a level-5 or 6 trainer is far from being a stupid idea. On the contrary, high-level trainers have an important influence on the speed of your players (cf. (78242.1)). So, buying a level-6 trainer is according to many experienced managers worldwide the best consensus between price/salary and training-speed (a level-5 trainer is the lowest type of trainer you should have on your team). However, bear in mind that the higher the level of your trainer, the higher his basic salary. Make sure you don't buy a trainer whose salary you couldn't pay.



The players

Age:
Obviously, U21 players have to be younger than 21. Moreover, the age of your trainees plays a very important role in the training speed as well (cf. (78242.1)). The younger the player the faster he'll train. So, I advise you to try to draft/buy players who are 18 or 19 years old and focus on their training immediately after you've bought them. Buying 20 or 21 year-old players who have already been trained by other managers is a very good idea too, however, their transfer-price might be much higher, especially for Luxembourg players (small country -> high prices).

Potential:
The potential of your player indicates the maximum level he can reach (it doesn't influence the training-speed). As such, a Benchwarmer will be able to reach a higher level than an Anouncer, a Hall of Famer a higher level than a MVP, and so on. For the complete list of potentials, classified from the lowest to the highest potential-level, please have a look at the following page in the Game Manual (under "potential"): (http://www.buzzerbeater.com/community/rules.aspx?nav=Nome...). The salary of your players indicates the level your player has reached (this is especially the case at the beginning of the season).
Bear in mind: Salary is only calculated at the beginning of the season. In other words, your player might reach his potential in the middle of the season. In such a case, you won't be able to notice he's reached his maximum potential on the basis of his salary. You'll only realize that he's reached his potential by the fact he doesn't pop any more, or at least, very rarely (although you could have an estimation of his current salary on the following website: (http://www.how8.com/bb/index.php)).
I'd advise you to train players with a potential of, at least, Star. Below that level they would reach their salary cap (= maximum potential) before they reach the U21 Requirements.

Height:
Never forget to look at the height of your trainees. Indeed, like in reality, tall players are more likely to play on the C-spot than small players, and vice versa. Moreover, small player handle the ball more easily than tall ones. Buzzer Beater takes this aspect into consideration.
As such, if you want your player to play on a particular position, and thus to be trained on that position, make sure you check out his size. Here's a reminder of the "perfect height" for each spot.
PG: below 183cm (perfect height: 175cm)
SG: between 180cm and 190cm (perfect height: 183cm - 185cm)
SF: between 190cm and 201cm (perfect height: 196cm)
PF: between 201cm and 213cm
C: above 213cm (perfect height: 229cm)



Training
Mono-position. ALWAYS train your players mono-position. Training your players bi-position dramatically slows down their

Last edited by Mister Q (Luxembourg U21 Manager) at 5/2/2011 11:13:52 AM

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183707.4 in reply to 183707.3
Date: 5/1/2011 5:08:54 PM
Overall Posts Rated:
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Training guide


Different types of training

As you will, most certainly, have noticed on the training-page, Buzzer Beater offers you a wide range of training possibilities. You can decide which training you want to give your players, but also which players you can train. In this post we will have a quick review of the different training-possibilities you have.


Number of players trained:
First of all, you can decide how many spots you want to train each week. For most training types you can decide between one, two or three trained spots; for others you can only train two spots or the entire team; and eventually by choosing for some training types you have to train the entire team.
Since your trained players need to play at least 48 minutes per week to receive a full 100% training you could train maximum 3 players (mono-position training), 6 players (bi-position training), 9 players (tri-position training), or the entire team. However, I advise you to always train your players mono-position (except when you train them on One on One, Jump Shot, Rebounding, Game Shape, Free Throw or Stamina).
Here's a quick overview of the number of spots you can train per training type:

Game Shape: Team-training
Free Throws: Team-training
Stamina: Team-training

Pressure: PG; PG/SG; PG/SG/SF
Ball Handling: PG; PG/SG; PG/SG/SF
Passing: PG; PG/SG; Team

One on One: Guards; Forwards; Team
Outside Shooting: SG; PG/SG; Wingmen (SG & SF); Team
Jump Shot: Guards; Forwards (SF & PF); Wingmen (SG & SF); Team

Shot Blocking: C; C/PF; C/PF/SF
Inside Defense: C; C/PF; C/PF/SF
Rebounding: C/PF; Team
Inside Shot: C; C/PF; C/PF/SF


Trained skill(s):

Inside Shot:
- Trained positions: C – C/PF – C/PF/SF
- Main skill trained: Inside Shot
- Secondary training: Jump Shot & Inside Defense

Inside Defense:
- Trained positions: C – C/PF – C/PF/SF
- Main skill trained: Inside Defense
- Secondary training: Driving, Inside Shot, Shot Blocking

Rebounding:
- Trained positions: C/PF – team
- Main skill trained: Rebounding
- Secondary training: Inside Shot & Inside Defense

Shot Blocking:
- positions: C – C/PF – C/PF/SF
- Main skill trained: Shot Blocking
- Secondary training: Inside Defense & Rebounding

One on One:
- Trained positions: PG/SG – SF/PF - team
- Main skill trained: Driving
- Secondary skill trained: Handling, Jump Shot (Inside Shot when training SF/PF and the entire team)

Jump Shot:
- Trained Positions: PG/SG – SG/SF – SF/PF - team
- Main skill trained: Jump Shot
- Secondary training:
-> if PG/SG: Jump Range, Handling and Driving
-> if SG/SF: Jump Range, Handling, Driving and Inside Shot
-> if SF/PF: Jump Range and Inside Shot
-> if Team: Jump Range, Handling, Driving and Inside Shot

Outside Shooting:
- Trained positions: SG – PG/SG – SG/SF - team
- Main skill trained: Jump Range
- Secondary training: Jump Shot, Handling, Driving

Pressure:
- Trained positions: PG – PG/SG – PG/SG/SF
- Main skill trained: Outside Defense
- Secondary training: Handling, Driving, Inside Defense

Handling:
- Trained positions: PG – PG/SG – PG/SG/SF
- Main skill trained: Handling
- Secondary training: Outside Defense & Driving

Passing:
- Trained positions: PG – PG/SG –team
- Main skill trained: Passing
- Secondary training: Handling & Driving

Free Throw & Stamina:
- Trained positions: Entire team (regardless of the number of minutes played by the players)
- Main skill trained: Free Throws (when training FT); Stamina (when training Stamina)
- Secondary training: none

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 5:33:45 PM

This Post:
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183707.5 in reply to 183707.4
Date: 5/1/2011 5:37:10 PM
Overall Posts Rated:
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Training per position

Work in progress

Last edited by Mister Q (Luxembourg U21 Manager) at 5/1/2011 5:37:24 PM