I'm trying to figure out in which calculations the game takes into account sublevels, and in which ones it simply relies on the integer values.
For example, if your team has an enthusiasm level of 7.3, it will show as 7 in the "Set Lineup" page, but which of the two values will actually be considered in the game engine?
I can think of at least five scenarios including the above example:
1) team enthusiasm --> for game engine
2) player skill levels --> for game engine
3) player game shape --> for game engine
4) player game shape --> for DMI calculation
5) player skill levels --> for salary calculation
I have reason to believe that in case 5), sublevels do count, because sometimes a player switches his natural role after training even if he's had no pops.
Case 4) is unimportant, but is interesting nonetheless because DMIs sometimes have fluctuations even if a player is not trained and his listed game shape doesn't change, which is a hint that game shape sublevels are taken into account, maybe also in case 3).
Any feedback or consensus on the above scenarios?