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Roster Limitations

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From: Izaman
This Post:
00
199497.1
Date: 10/26/2011 8:36:27 PM
Overall Posts Rated:
131131
In my opinion, this game allows the buying / selling of players to be too easy.

I think for team that have A) Won the Divison 1 title or Won national team cup, they should suffer a substantial hit for selling a player on that team and an even harder his for selling a starter.

As it is now, you sell a starter off a championship team, you lose maybe 3/4 k for a non nt player at most. I think the minute you win a title, there should be a tag on ALL players on the roster for that win that cuts into your sells profits for that particular player.

Think about it.

You win a title and turn about and sell 3 starters on that team. Why should your next game be a sellout? Why would a team sell those players if for any reason other than that they dont take a money hit for doing it.

This game has got to examine contracts with players that require players to stay on teams for a given length of time (more than 4 days). You want to "rent a beast", have the roster requirement be set based on the number of player sales recently by the team.

In my opinion, 1) easy buying / selling of players promotes over-simplification of the strategy of this game, 2) Teams that want to charge top dollar for tickets should be force to provide some form of fan loyalty, 3) Teams should be forced to determine who their "stars" are and should be severely punished for selling one of them.

As the game is now, the game doesnt really know who the teams "stars" are. A "star" could be the over performing all star, or the draftee that comes off the bench after 2 seasons of training. The star could be the best defensive player, or rebounder. Whoever these stars are, we should be forced to A) tag them and suffer a huge hit to tell them to the point where we are forced to create some form of player loyalty.

Poll:  Would you like to see a player tag system in where users identify their stars and are penalized/rewarded for the lenght of time they remain with the team.

Yes, a star tag system would be great.
The system now punishes enough for selling.

Somebody let me a hold a no. 2 pencil cause they testin' me.
From: Ori

This Post:
00
199497.2 in reply to 199497.1
Date: 10/26/2011 9:10:01 PM
Hapoel Katamon
Ligat Ha'al
Overall Posts Rated:
7676
Second Team:
Jerusalem Farmers
I think this game has its share of problems, but in my opinion buying/selling is not of them. I think its very realistic in that area. Normally, a team that won a championship or had a good season would lose its star player/s to a team with more money, unless that player is under contract (in which case he would probably leave at the end of the contract), that's the way it works.

This Post:
11
199497.3 in reply to 199497.1
Date: 10/28/2011 5:14:59 AM
Overall Posts Rated:
12001200
I didn't vote because for me the current system is not fine, but I don't like the tag system. I'd rather like to see something like "team chemistry"... if you change players every season (or more players in a season) they can't play at best together...

This Post:
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199497.4 in reply to 199497.3
Date: 10/28/2011 9:33:49 AM
Overall Posts Rated:
246246
Agree. One way to make chemistry work could be to increase automatically passing on players that spend years on the same team.

This Post:
11
199497.5 in reply to 199497.4
Date: 10/28/2011 9:40:13 AM
Overall Posts Rated:
288288
I think that's a bit too complicated. Team chemistry should work like "game shape". But i think before adding new things to the game, priority should be put on fixing things that are ALREADY in the game (tactics anyone?).

This Post:
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199497.6 in reply to 199497.5
Date: 10/28/2011 9:44:39 AM
Overall Posts Rated:
246246
What do you mean? Trainning being a bit delayed? Transfers? Don't know whata you talknig about? ;)

This Post:
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199497.7 in reply to 199497.5
Date: 10/28/2011 9:50:24 AM
Overall Posts Rated:
12001200
I think that's a bit too complicated. Team chemistry should work like "game shape".

Agree

But i think before adding new things to the game, priority should be put on fixing things that are ALREADY in the game (tactics anyone?).

Agree again

This Post:
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199497.8 in reply to 199497.7
Date: 10/28/2011 10:10:17 AM
Overall Posts Rated:
485485
I vote for two ideas that i have already seen here in the forums:

1st - Introducing the Salary Cap system, to prevent seeing teams from some countries going down on division (or staying in low divisions for long time) just to raise money to allow them to have a roster with weekly losses of 400k or more wich is unfair to the other teams BBB (and takes away the fun of BBB) and probably makes some users give up the game. For me the BBB champioship means nothing. Hope something is done to stop this.

2nd - Decrease the inpact on the salary raise for the shot blocking ability (probably combined with ID should help the 2-3 tactic).

Roger and out!