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18 years old for sale

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This Post:
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201834.1
Date: 11/8/2011 10:41:22 AM
Overall Posts Rated:
163163
Hi guys,
I write because it does seem really unfair that a lucky few (I stress lucky, not good!) at the beginning of each season are lucky enough to catch players 18 years, which are sold at inflated prices.
If the same player is the best trained, when it is resold, probably would be for less money (and it's absurd!)
This season has happened to me this good fortune (and without investing anything in the draft, that's the worst part) and I find myself with a 1.3 kk rained from the sky.
Ok, good for me, but I find it very unfair. I had intended to sell the pieces of my roster because I have an unsustainable salary for the third series, but thanks to this money I will probably sell only a player since I can afford a weekly budget largely negative throughout the season. I will try to get back in the second series again.
I've also seen 18 years old players, particularly strong, to be sold for 4kk! I find this very unfair. I thought a solution to all this: reduce the percentage of sales revenue for a draft to 60% so that in about 2 seasons, having reached the age of 20, would reach 97% which is the maximum, while if one wanted to sell it immediately, do not gain the nonsense that is gained at the time.
I would like to know what you think.
ps: sorry for the long post.

This Post:
00
201834.2 in reply to 201834.1
Date: 11/8/2011 3:08:42 PM
Overall Posts Rated:
224224
If some managers wants to spend 4kk in a 18 years old player, is up to them... they have the money, and maybe they have strong plans for their team invvolving that player. Of course we all want to receive that amount of money in one sale without effort, but thats what luck is.

Message deleted
This Post:
00
201834.4 in reply to 201834.2
Date: 11/9/2011 5:45:15 AM
Overall Posts Rated:
12001200
In fact he's not criticizing the managers. If the usual manager from a small nation wants to spend 10M on a player because he can tank, that's ok. Well, that's not ok, that's an economy problem, but it's not the problem raised here.

He is just saying: I didn't spend any money on my draft, and I got lucky. Maybe above me there were managers better than me or managers who have spent a lot of money on draft, but I've ripped them off... with just luck.
This is unfair and absurd for a system which is meant to reward only people who spend and research for players.
I totally agree with him, though I don't like his suggestion. But he points out something going completely wrong.


PS: message rewritten, I deleted my previous one by mistake -_-'

Last edited by Biffo (*DT Member) at 11/9/2011 5:45:36 AM

This Post:
00
201834.5 in reply to 201834.1
Date: 11/9/2011 5:49:40 AM
Overall Posts Rated:
7979
Some people might want to train players differently; the player's that fit their criteria might not ever be in the TL at all.

This Post:
00
201834.7 in reply to 201834.1
Date: 11/9/2011 2:02:39 PM
Overall Posts Rated:
105105
I think you are right, and it should be bakanced with a top value for a player upon his real value.
By that, a player who is worth X$ will not be sold for more that 20% (for example) above is estimated value.
In case this limit is reached, he will be sold to the team who have reached to that value.

This game needs to be about managing and not about luck or stuff like that.

On the other hand, I do believe that players from the draft can be valuable and costable players that the user can sell for a big price.
This is the reward to those who invest in the draft.
And as we see each year on the NBA draft, luck may play a role... and this, on the other hand, is fine.

This Post:
00
201834.9 in reply to 201834.8
Date: 11/9/2011 4:01:04 PM
Overall Posts Rated:
105105
TPE is not precise. We can't force a value upon a player as market vary during the season and over seasons.
It should not vary more than 20% between seasons.
It varies due to luck, and not due to need.
This is exactly the problem.
This is not a dice game... it is BB managing game (I feel that I need to repeat this kind of explanation with you).

Luck is more important than investment in the draft. Even thought you can maximise luck with big investment. But as proved here, it's possible to get a very nice draftee without investment while big investment is not a sure way to get even an average player.
This type of luck (as I said) is part of a real draft. Assesment is not always working.

This Post:
00
201834.10 in reply to 201834.9
Date: 11/9/2011 4:18:04 PM
Overall Posts Rated:
959959
TPE is not precise. We can't force a value upon a player as market vary during the season and over seasons.

It should not vary more than 20% between seasons.
It varies due to luck, and not due to need.


ok then you make exact prices for all (10^7)*11 möglichkeiten,thats a number with 8 zero and that only for draft. When you think you could avoid TPE, with fixed prices, and that they are easy to implement.

It varies due to luck, and not due to need.


it also varies through needs, let you tell you this from someone who have experience there was always be trends on the TL.

This is not a dice game... it is BB managing game (I feel that I need to repeat this kind of explanation with you).


and is it not a mathematical formula, how you had to play it right.

This type of luck (as I said) is part of a real draft. Assesment is not always working.


could you decide yourself finally?

This Post:
00
201834.11 in reply to 201834.10
Date: 11/9/2011 4:37:40 PM
Overall Posts Rated:
105105
TPE is not precise. We can't force a value upon a player as market vary during the season and over seasons.

It should not vary more than 20% between seasons.
It varies due to luck, and not due to need.


ok then you make exact prices for all (10^7)*11 möglichkeiten,thats a number with 8 zero and that only for draft. When you think you could avoid TPE, with fixed prices, and that they are easy to implement.
No. Bargaining is one of the games features to a point.
It should not be fixed, but should vary around normal values.
"Amazingly", this what happens in the real world. The price is not fixed, but you would not pay triple (for example) as much for a player.

The price of a player will be upon the estimation already are part of the game, with some additional calculation to give a very rough value to those type of players who had not been estimated until now.

It varies due to luck, and not due to need.


it also varies through needs, let you tell you this from someone who have experience there was always be trends on the TL.
A need who is not proportional to the player value means something fishy is going on.
In any case, cases of earning money due to ignorance of new users who are not familiar yet with the game should be eliminated.
I do not see in any league a case where a team buys a player with a value that just not correlate to the players market's value.
Remark (as I know you), player's value is not his actual skills in the real world, but what a player with his resume currently earns.

This is not a dice game... it is BB managing game (I feel that I need to repeat this kind of explanation with you).


and is it not a mathematical formula, how you had to play it right.
See above.
Basicaly you ask it to be a dice game.

This type of luck (as I said) is part of a real draft. Assesment is not always working.


could you decide yourself finally?

There is just no connection so this "attack" attempt is foolish.
The game is not about luck, and new users ignorance of the game.
The draft is about an assesment, which is not always right.
Both are definitions of the game.

And why do I have the feeling that you won money due to this type of ignorance, and this is why you want to keep it like that...