BuzzerBeater Forums

Help - English > Question about 3 pointers.

Question about 3 pointers.

Set priority
Show messages by
This Post:
00
205542.1
Date: 12/30/2011 12:47:45 PM
Overall Posts Rated:
297297
JS stands for how well a player shoots. I believe that JR stands for how well a player shoots as they get farther away from the basket.

Is 3 point shooting a combo of both stats or primarily based on JR?

Will a player with a JS=2 and JR = 16 shoot poorly from 3 point range due to the low JS ability or great from 3 point range due to the high JR range?

This Post:
00
205542.3 in reply to 205542.2
Date: 12/30/2011 1:08:19 PM
Overall Posts Rated:
297297
Many games have 3pt shooting as its own stat so I am curious as to how much JS affects your 3-pt shooting if at all.

I just signed a guy with JS=7 and JR = 9 and want to find out if that 7 is going to hurt him. I will have to compare him with my JR=JS=9 guy for a while.

Last edited by Dean Broda at 12/30/2011 1:11:43 PM

From: Sluuge

This Post:
11
205542.6 in reply to 205542.5
Date: 12/30/2011 6:58:13 PM
Overall Posts Rated:
144144
The way it got explained to me is:

It's better to have JR and JS close to each other then 1 really high and other low.
In example:
JR = 6, JS = 10, 6x10=60
JR = 8, JS = 8, 8x8=64

Hope this answers what you're looking for.

This Post:
00
205542.7 in reply to 205542.1
Date: 12/30/2011 7:06:37 PM
Overall Posts Rated:
485485
The most common preference I've seen from managers in these forums is to have JR two levels below JS. Obviously the more the better but this is the consensus "cost effective" way

This Post:
22
205542.8 in reply to 205542.7
Date: 12/30/2011 10:48:32 PM
Overall Posts Rated:
1010
What I've heard is that JS is the determining skill on all shots. As you get farther away from the basket, a penalty is placed on your JS effectiveness, which of course makes sense--a 5 foot jump shot is easier to make than a regular three-pointer or a half-court desperation heave. JR mitigates that penalty. So to answer your question, let's take a guy with 4 JS and 20 JR shooting three-pointers. The 20 JR would mean that the penalty for distance is inconsequential, so the only real effect would be the 4 JS, which still wouldn't be enough to make a whole lot of shots. So basically, JR will ultimately only allow your player to be as good as his JS, and if that's low, JR doesn't really help much. That's why most managers prefer higher JS than JR. I'm not sure if I'm expressing myself clearly, but does that sort of make sense?

I'd find the thread I saw this explanation in, but it was in an older thread I found when I had too much time on my hands and I don't have supporter so I can't search the forums to find it again.

From: SplitJ

This Post:
11
205542.10 in reply to 205542.9
Date: 12/31/2011 2:13:28 AM
Overall Posts Rated:
6161
JR = how far the player can jump