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Taxes for the rich teams

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208790.1
Date: 2/7/2012 7:25:40 AM
SUMY DEVILS
III.2
Overall Posts Rated:
13281328
I want to suggest an idea. Team who have 5000000 + $ must pay a tax of 1% of the amount in the account every week. It will be a choice or buy players or pay the tax. It will not be profitable to to gather a lot of money on the balance of the team. Not profitable teams will deliberately lose the season and save a lot of money.

This Post:
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208790.2 in reply to 208790.1
Date: 2/7/2012 7:43:32 AM
Overall Posts Rated:
105105
May I suggest an alternative?

There is a definition of Salary-cap (limiting total value of a team's salary), and a Luxury-Tax (allowing some deviation from the Salary-cap, but will cost tax). I believe they are something that may be a better definition then just a Rich-Team's-Tax.
Do you agree?

This Post:
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208790.3 in reply to 208790.2
Date: 2/7/2012 7:55:51 AM
Overall Posts Rated:
13691369
You completely miss the point there Pini.

The suggested tool is going to target players with huge bank accounts. Only a very small amount of those would even remotely be triggered by a "luxury tax" system, because (as you have been telling us all over again) all they do is tanking for their bank account or day-trading.

The suggested "tax" is independent of how much teams actually spend, they have to pay it for building huge bank accounts (probably in order to "buy a complete roster of stars" for the playoffs only to win it all).

I like the idea of making money on the bank account less attractive alot. I´ve proposed a similiar concept before aswell, and I´d like to see the tax linked to the average salaries of a league (or the tax floor, or maybe the tv money), and to take effect in steps.

Like - bank account:

> 15 times TV money: 0,5 % tax
> 30 times TV money: 1 % tax
> 50 times TV money: 2 % tax

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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208790.4 in reply to 208790.3
Date: 2/7/2012 8:13:58 AM
Overall Posts Rated:
105105
When a team has money in the bank, it does not affect the game.
When they will invest it on their team (AKA player salaries) they will pay for that, upon my suggestion.

Although the above, I'm not against current suggestion.

This Post:
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208790.5 in reply to 208790.3
Date: 2/7/2012 8:27:20 AM
SUMY DEVILS
III.2
Overall Posts Rated:
13281328
I like this proposal.
But I would have done this so:
> 10 times TV money: 0,5 % tax
> 20 times TV money: 1 % tax
> 30 times TV money: 2 % tax

This Post:
11
208790.6 in reply to 208790.2
Date: 2/7/2012 8:30:19 AM
SUMY DEVILS
III.2
Overall Posts Rated:
13281328
too, can live your idea. something needs to change.

This Post:
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208790.7 in reply to 208790.4
Date: 2/7/2012 8:32:39 AM
Overall Posts Rated:
959959
When a team has money in the bank, it does not affect the game.
When they will invest it on their team (AKA player salaries) they will pay for that, upon my suggestion.

Although the above, I'm not against current suggestion.



but a salary tax wouldn't change anything, i had a 170k PF who performs like a 300k C with PF tendencys. The PF/C type of player is much cheaper on the TL, but cost the owner money through paying his salarys. So a salary cap would force rich teams just into the multi skilled strategy.

A salary cap would cause trouble with demotion and promotion, since after a demotion the salarys are to high and after a promotion a roster optimised for 400k salary cap is most likely crap in a 600k salary cap which force to an nearly total overhaul as a roster(since your starter are to weak for starting again, and to expensiv to be backup).

To this suggestion i like it, and i think the border is also choosen pretty goodl, since it is around the value of the top talent here.

Last edited by CrazyEye at 2/7/2012 8:37:35 AM

This Post:
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208790.8 in reply to 208790.7
Date: 2/7/2012 11:50:21 AM
Overall Posts Rated:
105105
Pini:
When a team has money in the bank, it does not affect the game.
When they will invest it on their team (AKA player salaries) they will pay for that, upon my suggestion.

Although the above, I'm not against current suggestion.
CrazyEye:
but a salary tax wouldn't change anything, i had a 170k PF who performs like a 300k C with PF tendencys. The PF/C type of player is much cheaper on the TL, but cost the owner money through paying his salarys. So a salary cap would force rich teams just into the multi skilled strategy.

A salary cap would cause trouble with demotion and promotion, since after a demotion the salarys are to high and after a promotion a roster optimised for 400k salary cap is most likely crap in a 600k salary cap which force to an nearly total overhaul as a roster(since your starter are to weak for starting again, and to expensiv to be backup).

To this suggestion i like it, and i think the border is also choosen pretty goodl, since it is around the value of the top talent here.
1) Strategy has nothing to do here. If having a PF with those skills is better, than all will prefer having it.
The price of purchasing him will rise, and the richer teams will pay more.

2) Promotion - Today, a team promoted play with teams without boundaries. So in any case it will improve their case.
Their team will not be with higher salaries than the richer teams, unless they are one of those a richer teams...

3) Demotion - A team demoted will need to prepare a proper team for the league they are demoted into...
Nothing wrong in that. This is what should be done.
It will give another reason for those tankers to re-think about their tanking scheme.

The current suggestion acts in parallel to the caps' suggestions.
The caps' suggestion creates a more competitive league.
The current suggestion will make the teams "equal' to compete on the TL on the long run (as they will have a closer amount of money in the future).

This Post:
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208790.9 in reply to 208790.8
Date: 2/7/2012 12:15:39 PM
Overall Posts Rated:
13691369
This thread is not about a cap. We have enough threads for that. Please stay on topic.

Zwei Dinge sind unendlich, die Dummheit und das All...