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Coach behavior

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This Post:
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210928.1
Date: 2/19/2012 6:17:53 AM
Overall Posts Rated:
179179
Following this discussion form bug forum:
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Quotation:
"From: Manouche
Date: 2/19/2012 9:07:21 AM
In the last two minutes of a game, your coach can override your instructions in some circonstances. This is known and intended. Sadly, people have repeated wrongly in the forums that there was a way to obtain 48 mns every time when it is not the case. Please, spread the information so that users don't get frustrated anymore confused with the happening.

If my voice is not credible, jbmcrock is a multiple winner of B3 with BC Törööö : (26712.145).
I will elaborate that it is not about having 7, 8 or 9 players selected. Your trainee is a young center playing at PG, his skills don't suit the position, the coach may sub him if there is a better option in the selected team. Even with only 5 players, the coach may decide to switch your trainee with another player in the final minutes. Unfortunately, it adds to the hassle of training well-rounded players and is a big pain but it has always worked this way."

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I really like that GE does not behave on this way.
If I made setup in which I want that some players play full game, and tell the coach that "strictly follow deep chart" and put "foul trouble let them play", I just want that he do that.

For me, it has no sense that training tries to be more harder with these random factor.

Cross-training is sufficient to make training harder.

Thank you.

This Post:
00
210928.2 in reply to 210928.1
Date: 2/19/2012 6:40:42 AM
Overall Posts Rated:
105105
The main problem is that the behavior is not what a "fresh" (new) user would expect.
And due to that, at least a simple explanation is expected on the information page (which is the manual page for this game).

This Post:
11
210928.3 in reply to 210928.1
Date: 2/19/2012 7:40:50 AM
Overall Posts Rated:
699699
As I already said in the other thread, the game actively looks to make it difficult to have a player on court for the whole duration of a game.

It's a balance issue with training.

If you don't want him to miss minutes for training, start him in 2 games a week.
If you want maximum training for a maximum number of trainees, you will not always achieve it as the game will try to stop you from doing it.

You have to factor the risk if you choose to do the latter. Many experienced users will have 2 main trainees if they do single-position training and a spare less important one for spare minutes, 4 main trainees for two-positions training and 2 spare ones, one of which can get 48 minutes almost every time with optimal management.

The balance issue is that training and selling trainees shouldn't be the only path for success.

This Post:
00
210928.4 in reply to 210928.3
Date: 2/19/2012 8:02:37 AM
Overall Posts Rated:
105105
As I already said in the other thread, the game actively looks to make it difficult to have a player on court for the whole duration of a game.

It's a balance issue with training.

If you don't want him to miss minutes for training, start him in 2 games a week.
If you want maximum training for a maximum number of trainees, you will not always achieve it as the game will try to stop you from doing it.

You have to factor the risk if you choose to do the latter. Many experienced users will have 2 main trainees if they do single-position training and a spare less important one for spare minutes, 4 main trainees for two-positions training and 2 spare ones, one of which can get 48 minutes almost every time with optimal management.

The balance issue is that training and selling trainees shouldn't be the only path for success.

All this is a perception of a single user (and others) for the game.
The same as my perception is that it is OK to have a player for 48 minutes on the floor, for a single game.

What you wrote here does not explain why users thinks that the depth-chart means something else, and surely it does not explains why shouldn't it be part of the game-manual (not what you need for getting 48 minutes per player, but what will happen in case of using a single player for SB&R for a single position).

This Post:
00
210928.5 in reply to 210928.4
Date: 2/19/2012 8:43:37 AM
Overall Posts Rated:
699699
All this ? Only the balance issue is an opinion.

It's ok to have a player for 48 minutes on the court. Where did I say it was not ? I do it.
If you can't understand what we are talking about, we can't discuss.

This Post:
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210928.6 in reply to 210928.5
Date: 2/19/2012 9:57:01 AM
Overall Posts Rated:
105105
All this ? Only the balance issue is an opinion.

Let's go one by one...

As I already said in the other thread, the game actively looks to make it difficult to have a player on court for the whole duration of a game.
It's a balance issue with training.
Where does it says that this is one of the game targets? => This is an opinion.

If you don't want him to miss minutes for training, start him in 2 games a week.
If you want maximum training for a maximum number of trainees, you will not always achieve it as the game will try to stop you from doing it.
This is not related to the topic - "coach decision" => hence not relevant to our discussion. It is just what you suggest to do, and not what happens or what should happen.

You have to factor the risk if you choose to do the latter. Many experienced users will have 2 main trainees if they do single-position training and a spare less important one for spare minutes, 4 main trainees for two-positions training and 2 spare ones, one of which can get 48 minutes almost every time with optimal management.
Like the previous - this is only what you suggest doing for achieving training time.

The balance issue is that training and selling trainees shouldn't be the only path for success.
A statement that again is not relevant to the discussion, hence not a claim.

It's ok to have a player for 48 minutes on the court. Where did I say it was not ? I do it.
On previous thread (at the Bugs folder) you called it an abuse. Or are you returning back from this claim?

This Post:
00
210928.8 in reply to 210928.7
Date: 2/19/2012 11:18:39 AM
Overall Posts Rated:
105105
How looks the game manual is totally wanted by the BBs, not GMs or old users, but the BBs. They said many times it was volunyarily unclear. It's the same about the difficulty (not so difficult if you follow instructions) to get 48 minutes in one game for a player.
Two sentences with no connection between them.

The BBs wants things to be unclear are related to things that needs to be explored.
They want the game manual to be clear, as this game is needed to be played.
Saying that the "48 minutes for a single player on a single game" is something that they want to keep unclear is guessing. At best...

If they intended it to be unclear, they can write it down as well at the manual page - "Using any tactic or/and setting any lineup, may not lead to a player playing full 48 minutes on that game."

There is a huge gap and difference between game-manual, and game walk-through.
This is definitely a game-manual information, as it caused users to find the game acting the opposite then what it was expected upon the manual.

This Post:
00
210928.10 in reply to 210928.7
Date: 2/19/2012 4:35:27 PM
Overall Posts Rated:
179179
It's the same about the difficulty (not so difficult if you follow instructions) to get 48 minutes in one game for a player.


Can you please post these instructions that works 100% time? I didn't find them. Because of that I'm making this suggestion. BB may or may not accept this.

Official guide contains only basic information. More detailed guide is guide from RIP, but he clearly state that

"There will certainly be a lot of factual information in it but there will also be a lot of opinion based segments that are based on my own, and others, experience in this game".

Maybe he was not familiar with the fact that GE wants to make training on single position with 3 player harder than usual. He can correct that if he wants. That is on him.

The fact is that I don't like this behavior from GE and I suggest that BB change it.

This Post:
00
210928.11 in reply to 210928.10
Date: 2/19/2012 4:50:45 PM
Overall Posts Rated:
105105
It's the same about the difficulty (not so difficult if you follow instructions) to get 48 minutes in one game for a player.


Can you please post these instructions that works 100% time? I didn't find them. Because of that I'm making this suggestion. BB may or may not accept this.

Official guide contains only basic information. More detailed guide is guide from RIP, but he clearly state that

"There will certainly be a lot of factual information in it but there will also be a lot of opinion based segments that are based on my own, and others, experience in this game".

Maybe he was not familiar with the fact that GE wants to make training on single position with 3 player harder than usual. He can correct that if he wants. That is on him.

The fact is that I don't like this behavior from GE and I suggest that BB change it.
You need to separate it into two separate requests. Both are important, and I support them both.

1) A new user will expect that when setting a single player to play both as Starter, Backup and Reserve on a single position, and will be available to play will actually ... be on court.
Due to that, at least an explanation what is true and what is not regarding this basic expectation needs to be displayed at the information page.

2) I do think that using this settings is enough for making that player playing 48 minutes (unless injured, etc.).