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Suggestions > Is there an injury setting?

Is there an injury setting?

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21836.1
Date: 3/30/2008 2:16:55 AM
Overall Posts Rated:
55
I'd like to know if the bb system has a hidden tag for some players that makes them more prone to injuries than others?

I have a player who was injured for a few games, came back and was injured 10 mins into the game for 4 weeks, then came back and was injured AGAIN 6 mins into the game for another week.

What I'd like, is for this system to have some form of 'bruised' tag like hattrick does, so that if a player is in a situation where he's more likely than normal to get injured (perhaps because he's coming back from an injury) we know, and are able to play him accordingly based on his condition level.

This Post:
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21836.2 in reply to 21836.1
Date: 3/30/2008 9:50:43 AM
Overall Posts Rated:
3737
I'd like to know if the bb system has a hidden tag for some players that makes them more prone to injuries than others?


I don't know, but I doubt it. If something like this existed, it would probably be acknowledged in the rules. More cynically, if something like this existed, there would have been a notable bug related to it by now.

I'm probably in the minority, but I'd like to have a hidden injury proneness as part of the game.

What I'd like, is for this system to have some form of 'bruised' tag like hattrick does, so that if a player is in a situation where he's more likely than normal to get injured (perhaps because he's coming back from an injury) we know, and are able to play him accordingly based on his condition level.


That's not what the bruised tag in HT means, although that's a common misconception. It only meant that the player had less than one week left to be fully healed. The chances of getting injured again, or getting a more serious injury, were no different than any other player, although the injury time after the game would appear slightly larger than normal because the new injury length would be tacked on the bruised time.

This Post:
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21836.3 in reply to 21836.2
Date: 3/31/2008 2:23:41 AM
Overall Posts Rated:
55
Well I can't find info on HT either way, but that aside, they're still able to play but with a level of injury. I'd like the same indication here - that a player is play-capable but still has some form of injury to them.

I have no problem if there IS a hidden injury-prone setting, but I'd like some form of better indication as to their actual level of health.

This Post:
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21836.4 in reply to 21836.3
Date: 3/31/2008 7:28:05 AM
Overall Posts Rated:
3737
I have no problem if there IS a hidden injury-prone setting, but I'd like some form of better indication as to their actual level of health.


But there's no evidence right now that what you are shown doesn't accurately indicate their actual level of health.

From: ZyZla
This Post:
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21836.5 in reply to 21836.4
Date: 3/31/2008 10:38:57 AM
Overall Posts Rated:
2222
There could be the injuries history on Player page... Idea is about that that player who had serious injury or many injuries would be more likely to get another one... Maybe even injury by that he would end his career or loose some skills... Would be more realistic and would be very important to the price of player in transfer market... As well that would be visible only to the owner and for everyone then player is putted into TL.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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21836.6 in reply to 21836.4
Date: 3/31/2008 3:01:05 PM
Overall Posts Rated:
55

But there's no evidence right now that what you are shown doesn't accurately indicate their actual level of health.


We aren't shown anything regarding health level. We're only shown injury/no injury.

Does game shape include health/wear and tear? I doubt it, because it's rare that a player's game shape will improve without PLAYING the player - if health were a factor, then this would not be the case.

So a health rating would reflect how battered a player is due to fatigue or injury - it would affect the player's game shape as well, and would let you know when a player needed a day off - either by putting him on the bench as a backup or resting him altogether.

If there IS a hidden injury tag, then this would help us to deal with this, without making that tag or its value(s) transparent...

This Post:
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21836.7 in reply to 21836.6
Date: 3/31/2008 3:10:26 PM
Overall Posts Rated:
3737

But there's no evidence right now that what you are shown doesn't accurately indicate their actual level of health.


We aren't shown anything regarding health level. We're only shown injury/no injury.


Right, because everything right now points to those being the only two states. A player is either injured or they are not. So we are currently given complete information.

That's all you were suggesting at the start of this thread, right? That you be shown complete information about a player's injury state? My contention is that you already have it.


Last edited by Mod-oeuftete at 3/31/2008 3:12:16 PM

This Post:
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21836.8 in reply to 21836.7
Date: 4/1/2008 2:53:57 AM
Overall Posts Rated:
55
No, hat is not complete information.

If someone is injured with a broken toe, they're going to have a harder time recovering than someone with a sprained finger on their non-shooting hand - even though they may be out the same amount of time.

A broken foot is also more likely to get reinjured.

I want more in-depth information on a player's health level and injury history, and to have it made clear whether or not any of this is taken into consideration in the game...

This Post:
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21836.9 in reply to 21836.8
Date: 4/1/2008 9:52:20 AM
Overall Posts Rated:
2222
If this would be implemented into the game BB would become much more realistic... Even (how I mentioned before) I would like to see possibility that player could get injury with that he wont be able to play any more (should give up basketball).

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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21836.10 in reply to 21836.8
Date: 4/1/2008 10:01:54 AM
Overall Posts Rated:
3737
OK, I think you and I are getting crossed up because there are two things you're talking about:

- You want to know "Is there currently a hidden injury setting?" And if there is, there should be a way a user can know about, either directly or indirectly.

I strongly, strongly feel the answer is no based on what I've said earlier... the way injuries are currently modeled is completely transparent to the user. But I guess we won't know until a BB confirms.

- You're suggesting that injury proneness and "playing injuries" (injuries that aren't so bad to keep a player out) should be part of the game if it isn't already, and that that information be made available to the user in various ways, e.g. injuries by body part, "playing injuries" displayed, health history, etc.

I'm agree.

Last edited by Mod-oeuftete at 4/1/2008 10:02:35 AM

This Post:
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21836.11 in reply to 21836.10
Date: 4/1/2008 11:08:56 PM
Overall Posts Rated:
55
Yah, that's pretty much it :)