I've been reading a number of threads on the Forum about "elastic" builds and "negative elastic" deterioration of player skills. I understand the general principle of not building up only one skill to out-of-proportion levels compared to others, but my question is does the game require a COMPLETELY elastic build, or only those characteristics that are considered relevant to a position. For example, what if a player has a G that has a relatively even build with JS, OD, DV, JR, HN, PS, and even ST and FT, but has neglected areas like IS, ID, RB & SB? Is his build considered "inelastic"?
Thanks!