So much has been debated, suggested, etc. about how weird it is to have great jump shooters be lousy free throw shooters and lousy jump shooter be great free throw shooters. But I think I finally has an idea that will help make this situation make a lot more sense!
FT training should be heavily affected by the JS skill. There's already a precedent for this idea. From the Game Manual on Training:
For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.
I think that a player's FT skill should be able to pretty much rocket up to his JS pretty quick, regardless of the discrepancy. If a player has a 9 JS and a 2 FT, then maybe it only should no more than 4 weeks to get that FT skill up to 9. Or something like that. Let's say a pop up to 5 in week one, 7 in week 2, 8 in week three, and 9 in week 4. But once reaching the JS skill level, jumps should be more difficult, like no more than a pop for every 2 to 4 weeks of training, taking longer the higher the FT skill from JS. JR should also be a factor in FT training, too. though much smaller than JS.
So there we have it, a BB world where FT success makes a whole lot more success.
Last edited by chihorn at 10/28/2012 2:21:08 PM
Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!