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Cap for Star SF?

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From: E.B.W.
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233873.1
Date: 12/29/2012 3:06:19 AM
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I have an 18 year old very skilled SF that i want to train to be an inside oriented SF and am wondering what the cap is for a star player. I am hoping to make him at least a 25-30k SF but am not sure if i will be able to do so. I liked him because he has AMAZING secondaries all around and I will not have to train his shooting skills (inside or out) very much at all because he has respectable inside shot and jump shot as well as average jump range. His handling rebounding and passing are also all at respectable so basically his only weak spots are at defense. Inept outside D and average inside D. One more question along with what his cap is as a star potential player: He is 6'4" but i want to know whether to train his inside skills first or his outside skills first... which one will train faster now/later? Thanks in advance

Correction :He actually only has inept jump range rather than average but i think that is still okay due to my offensive style (Look inside)

E.B.W.

Last edited by E.B.W. at 12/29/2012 3:09:32 AM

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
From: Big Dogs

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233873.2 in reply to 233873.1
Date: 12/29/2012 10:04:41 AM
Overall Posts Rated:
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I have an 18 year old very skilled SF that i want to train to be an inside oriented SF and am wondering what the cap is for a star player.
The cap is 18 to 20.

I am hoping to make him at least a 25-30k SF but am not sure if i will be able to do so.
It depends on how what his skill total is and at what level they are.

I liked him because he has AMAZING secondaries all around and I will not have to train his shooting skills (inside or out) very much at all because he has respectable inside shot and jump shot as well as average jump range. His handling rebounding and passing are also all at respectable so basically his only weak spots are at defense.
JS eats up cap space and adds a lot of salary to SF, so you may only want to get it to strong or proficient. REB and JR do the same things to SFs. IS is a free skill. If I were you, training OD would be my first action.

He is 6'4" but i want to know whether to train his inside skills first or his outside skills first... which one will train faster now/later?
If you want to train an SF that is a little short, I recommend doing his inside skill first because of his height. IF he were taller, I would have advised you to do the opposite. His guard skills will train faster now and later, but since it would take longer for inside skills to pop later, I say you should do them now. Some people may have different opinions, but this is just my 2 cents.

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233873.3 in reply to 233873.2
Date: 12/29/2012 4:17:24 PM
Overall Posts Rated:
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I agree with Big_Dogs.

And, if you haven't already, check out the Training Simulator (229484.1). It can help you figure out a lot of this in a more detailed, hands-on way.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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233873.4 in reply to 233873.1
Date: 12/30/2012 8:23:41 AM
Overall Posts Rated:
102102
I always decide training plans based on defensive needs so I would train ID first on the idea that ID being paired with Presure and can form an elastic effect when training OD. So having a high ID will help negative some of the age loss percentage you'll get from training later. This would not happen the other way around. I would also do this with HN/DR with PA.

As far as inside vs. outside. I would go inside first, simply because of what I said just stated. Train up ID and REB respectively then run some 1on1 Forwards to raise HN and DR to proficient then train up PA and I would aim for an end build of about:

10/5/12/9/9/10 10/10/10/5?

This would be about 18.26 so it is on the low end of the Star spectrum soft cap and would be about 20k in salary.

I know you said you weren't worried about JS but having decent JS even running LI can really help if things get muddied plus JS from 8 to 10 is practically free it only lowers at about 7.5 JS and only to 18k at 7 JS. I think having a 10 JS guy to punish "3 Big" LI teams is far more effective.

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233873.5 in reply to 233873.4
Date: 12/30/2012 1:29:08 PM
Overall Posts Rated:
498498
Wozzvt did a study of the elastic effect that's available on the USA-Offsite blog (http://bb-usa.net/blog/?p=337). It shows that Handling, but not ID, has an elastic effect on OD.

The way I tink about training SF's is to start with 1v1 and IS first, since IS and HA have the most elastic effect on other skills. (Still the elastic effect is not huge, maybe 1 pop/ssn in the first 4, and less after that.) If you've got a tall guy, go 1v1 first, to make guard skills easier to train. If you've got a short guy, IS (or combo with 1v1F, since it gives you IS, too) first to make Big skills easier.

Andmy comment on Spoonerific's build is this: pump IS/DR more for an inside tactic SF, since they're basically free to salary and cap for these kinds of players. And you don't need so much RB, since they get help from playing an inside tactic.

Try something like 10/3/13/13/15/9-13/10/8/3 for 18.57 of 18-20 cap. Which classifies as a $19k salary PG with 97 TSP.

Last edited by rhyminsimon at 12/30/2012 1:30:37 PM

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
From: MichaelB

This Post:
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233873.7 in reply to 233873.6
Date: 1/1/2013 4:41:00 AM
Overall Posts Rated:
33
Jump Shot: average Jump Range: strong
Outside Def.: respectable ↑ Handling: inept
Driving: mediocre Passing: mediocre
Inside Shot: mediocre Inside Def.: average
Rebounding: pitiful Shot Blocking: respectable ↑
Stamina: average Free Throw: average

Experience: atrocious

Can u give me some advice on training dis dude. Im planning him to be a balanced type SF. What kind of training will i do dis season.? Im planning to train his DR(forwards)-ID-OD, is dat enough 4 dis season.?

From: MichaelB

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233873.9 in reply to 233873.8
Date: 1/1/2013 8:03:02 AM
Overall Posts Rated:
33
Tnx sir, so I will train OD and when it pop i'll switch it to ID. Can i get that two defensive skill up 10 dis season? So if there are remaining weeks, i will try to train DR for forwards. Is it good to alternately train OD-ID-DR(forwards), in a manner of switching dis 3 skills every whether it pop or not? In dis style, can i get OD-ID to 10 after dis season ends? Tnx.

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233873.10 in reply to 233873.5
Date: 1/1/2013 4:39:14 PM
Overall Posts Rated:
432432
So if all my SF/PF trainees are trained in 1v1 and IS, then they will have slightly faster in guard skills? BTW, they're all 6'8".

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233873.11 in reply to 233873.10
Date: 1/1/2013 5:15:18 PM
Overall Posts Rated:
498498
According to wozzvt's study...

Guard skills: HA helps OD, PA, DR. DR helps JS. OD helps HA.

Big skills: IS helps ID, RB. ID helps IS, RB. (It appears that IS's effect is larger than ID's)

He didn't suggest that there was any difference for height, so 6'8" won't matter. 1v1F is fast-popping training which trains 4 skills that benefit 4 guard skills and 2 big skills. So I highly recommend it until HA/DR are high enough to give you a little boost at the beginning of any SF training, along with the regular hole-filling, and then launching into big skills if your short or guard skills if your tall.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)