BuzzerBeater Forums

Suggestions > Lessons from HT

Lessons from HT (thread closed)

Set priority
Show messages by
From: Gon
This Post:
00
23788.1
Date: 4/10/2008 1:26:12 PM
Overall Posts Rated:
6262
Hi! I was reading some of the posts and....I think there are some things that must be fixed in this game:

- We need a player price comparison
- Any transfer should have a negative effect in the team (this is already done. You'll recieve only the 80% from a player that you have just bought)
- A player that leaves or comes to your team should have influence in the team enthusiasm (I don't think is a good idea to limit the number of transfers...)

What do you think?



Erhnam.

From: KifaH

To: Gon
This Post:
00
23788.3 in reply to 23788.1
Date: 4/10/2008 1:33:10 PM
Overall Posts Rated:
3737
Price comparison is on the way. aprox 2-4weeks, just wait:)

I don´t know what you wanted to say in 2nd point.

And for number 3. First must be implemented the characteristics of player. Because it depends if team sell "beloved team member" or "nasty fellow".

From: jimrtex

To: Gon
This Post:
00
23788.4 in reply to 23788.1
Date: 4/10/2008 1:48:10 PM
Overall Posts Rated:
44
- A player that leaves or comes to your team should have influence in the team enthusiasm (I don't think is a good idea to limit the number of transfers...)

Or something more akin to formation experience.

From: ZyZla

This Post:
00
23788.5 in reply to 23788.4
Date: 4/10/2008 4:30:03 PM
Overall Posts Rated:
2222
Or something more akin to formation experience.


This one is the best what I heard in here...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Gon
This Post:
00
23788.6 in reply to 23788.5
Date: 4/12/2008 2:52:12 AM
Overall Posts Rated:
6262
My second point: for example, to put a player in the transfer list should have an economic cost....(as in HT)

(forgive my poor english)

This Post:
00
23788.7 in reply to 23788.6
Date: 4/16/2008 1:43:45 PM
Overall Posts Rated:
9696
My second point: for example, to put a player in the transfer list should have an economic cost....(as in HT)

this also has the negative effect that there will be less players available on the TL.
Maybe in the future when BB starts to get ugly big ;þ it could be usefull to prevent TL clogging, but as of now I think it will be more interesting to not have it cost money. Especially poorer, starting teams that are unaware of the value of players might fire players they otherwise would get 10 or 15 k for, thus loosing money they truely need. Now they can go ahead and put all players on the TL, if they see they do not get sold, they can still fire them...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
23788.8 in reply to 23788.4
Date: 4/18/2008 2:31:52 PM
Overall Posts Rated:
225225
- A player that leaves or comes to your team should have influence in the team enthusiasm (I don't think is a good idea to limit the number of transfers...)

Or something more akin to formation experience.

Except this is challenging to implement, since there are really no formations in BB. Maybe it can affect the specialized zone defenses.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
23788.9 in reply to 23788.7
Date: 4/19/2008 7:21:24 AM
Overall Posts Rated:
6262
Yes, you`re probably right. Thanks for answering the post!