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JR importance

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241297.1
Date: 5/3/2013 1:09:50 PM
Overall Posts Rated:
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Hi, I'm new here and I stuck up with some kind of a dilemma. I was wondering, how much important is Jump Range? Is it useful to train it or is it better to train other guard skills, like OD or JS?
Could player have higher JR than JS itself? Is it beneficial?
Are players with high JR skills desirable in the market? How it is compared to other skills (OD,JS, DRI)
Also, if I'm training, for instance, passing for PG's and SG's, how significant is the difference between 3 players playing i those positions and 6 for training effectiveness?

Thank you for your answers.

P.S. Maybe you could recommend what is best skill to train for rookies? How much positions?

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241297.2 in reply to 241297.1
Date: 5/3/2013 10:44:35 PM
Kira Kira Koseki
ABBL
Overall Posts Rated:
780780
Second Team:
Yubi Yubi
JR is useful, particularly on 3 point attempts, but it's also considered by many to be inefficient salary wise compared to JS and OD, both of which seem to be a factor in more match engine events compared to JR (especially OD). It's a good idea to have some JR anyway, especially with the elastic training effects, just don't expect a player with high JR to suddenly have Jimmer Range. I'd prefer "10 JS 6 JR" over "8 JS 8 JR", because JS gives a player a better mid-range game and still seems to boost a player's 3 point accuracy anyway.

In my opinion salary efficiency plays a big role in this game. You ideally want to train up combo guards; roughly equal wage in the PG and SG salary formulas, so that they get the best of both worlds for the lowest wage possible. Here's a good site for you: http://www.buzzer-manager.com/
If you sign up there you gain access to a number of features including the salary estimator that can be used to see how different skills affect player salary and potential caps.

It's usually a good idea to stick to one-position training unless you only have 2 games in any given week, or an abundance of decent trainees but no superstar+ potentials. Your players will train quicker in one position training and it's easier to micromanage 3 trainees compared to 6. Normal estimates say that 2 position training is about 70% as effective on each player as 1 position training, though actual results may vary from skill to skill.

As for your P.S... I'd say defence wins championships so when in doubt, Pressure (OD) if you're training guards and Inside Defence if you're training bigmen. Be sure to switch up your training regimes occasionally though to take advantage of the elastic effect.

Last edited by Jay (OTT) at 5/3/2013 11:04:29 PM

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241297.3 in reply to 241297.1
Date: 5/3/2013 11:45:22 PM
Overall Posts Rated:
432432
Is it beneficial?


Though it might not be too common, I have seen players on the TL with JR higher than their JS. Whether this is good or not, there are factors, such as:

- Other offensive skills
- Opponent's OD skill level
- Experience of both players
- Shot clock

And I'm sure I'm forgetting a couple more factors. Players with higher JR are traditionally not as desired as players with lower JR, as higher amounts can spike a player's salary. If you run an inside offense, my opinion is to have JR as low, but reasonably useful as possible, so that your guards can hit three pointers from time to time.

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241297.4 in reply to 241297.3
Date: 5/4/2013 3:02:51 AM
Overall Posts Rated:
22
Thanks a lot for your answers, you really help me a lot!

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241297.5 in reply to 241297.4
Date: 5/4/2013 5:25:45 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
JR is helpful but I would rather have some of the salary in rebounding instead.

EX. say you have a SG with 16 JS 14 JR 6 REB....salary 99K
now you have this SG......16 JS 12 JR 10 REB salary 97K
(all other skills the same)

I think it is cool up to 12-13ish, but after that it gets way to expensive.

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241297.6 in reply to 241297.5
Date: 5/4/2013 8:50:41 AM
Overall Posts Rated:
5555

I think it is cool up to 12-13ish, but after that it gets way to expensive.


In my experience JR 12-13 is not very useful (not to say it's useless) on the highest level. I'd rather have a player with very low JR who doesn't even think about taking threes than someone with 18 JS 12 JR who just fires away every game and shoots 25% or something like that.
If I want a three point specialist I'm looking for at least JR 16, but ideally 17 or 18.

Last edited by DerMef at 5/4/2013 8:54:03 AM

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241297.7 in reply to 241297.4
Date: 5/4/2013 12:54:52 PM
Overall Posts Rated:
455455
If you're playing inside based offense, there are 7 skills I would rank as more important than JR for a guard. On top of that, it's a very expensive skill in terms of salary for players.

With people training OD to such high levels, even the top players with high JR don't make a very high percentage of 3 pointers. It's yet another thing that the BB's should be looking at so that all the top teams will stop playing the exact same offense (LI).

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241297.9 in reply to 241297.7
Date: 5/6/2013 5:31:44 AM
Overall Posts Rated:
22
Well, actually I don't even know, what offense I should run, I'm still experimenting with the tactics. Although I suppose I will play MOTION or smth like that, because my guards will be stronger than my bigs. Thank you for your help!