BuzzerBeater Forums

Suggestions > Reduce in a half the injured salary

Reduce in a half the injured salary

Set priority
Show messages by
This Post:
00
241459.6 in reply to 241459.5
Date: 5/8/2013 9:00:37 PM
Overall Posts Rated:
774774
Agreed. Instead of # of weeks per injury maybe # of games. But, I don't see a change coming here.

If you remember me, then I don't care if everyone else forgets.
From: yodabig

This Post:
11
241459.7 in reply to 241459.1
Date: 5/13/2013 3:41:24 AM
Overall Posts Rated:
14651465
But when your $200,000 player gets injured in game two of the finals and you lose instead of winning it costs you the $1,000,000 promotion money even if it is only an in game injury. In the big leagues there are random things that cost you a fortune. It is what makes the game exciting (and frustrating). There was an Aussie division II team battling for a championship a few seasons ago who had four of their five starters injured, it sucks but it happens. When I first reached division II I spent $2,500,000 on a superstud big man and he spent a total of three minutes above respectable game shape for the season due to constant injures.

This Post:
00
241459.9 in reply to 241459.8
Date: 5/13/2013 5:05:56 AM
Overall Posts Rated:
289289
Personally I've always thought playing injured players would make the game interesting. You would have to pay for injections and stuff to allow for the player to play. A 1 week injury player will play at 80% of ability, 2 week at 60%, 3 week at 40%, 4 week at 20% and 5 week at 0%. However if you play your player it could stall their come back from injury. Problem is that this would need a a tweak in the game.

From: Elmacca

This Post:
00
241459.10 in reply to 241459.8
Date: 5/14/2013 3:40:44 AM
Overall Posts Rated:
387387
what level doctor do you have?

That's your insurance policy.