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Buzzer Manager Salary Calculator

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This Post:
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244384.1
Date: 6/18/2013 10:04:56 AM
Overall Posts Rated:
455455
I've got a question I'm hoping someone can answer.

When Buzzer Manager calculates a player at being "94-100%" capped, does the 100% mean that he's likely hit his hard cap (100%) but can still improve slowly due to the soft cao (94%). Or is this just a rough estimate and he may or may not have hit his hard cap yet?

Thanks in advance.

This Post:
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244384.3 in reply to 244384.2
Date: 6/18/2013 10:47:48 AM
Cruesli
DBA Pro A
Overall Posts Rated:
533533
Second Team:
The Milk
What Perpete says could be it.

I myself have always thought that the subskills can differ quite substantially from player to player which means looking at the discrete numbers you only have a rough estimate.

Crunchy! If you eat fast enough
This Post:
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244384.5 in reply to 244384.4
Date: 6/18/2013 11:58:10 AM
Overall Posts Rated:
455455
So basically you guys are saying it's a rough estimate and worst case scenerio he's capped?

And can we also assume that the lower the first number (94% in my example), the less likely that he's already capped?

This Post:
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244384.7 in reply to 244384.1
Date: 6/18/2013 7:15:27 PM
Overall Posts Rated:
6868
I believe Perpete is right. To expand rather than just adding a senseless post- say MVP is divided up into subskill just as any other skill is. MVP could then be anywhere from potential 9.0-9.9, which is what the 93-100% accounts for.