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This Post:
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244719.1
Date: 6/23/2013 6:10:18 AM
Overall Posts Rated:
5959
Do we have Hidden numbers/skills in the game?

This Post:
11
244719.2 in reply to 244719.1
Date: 6/23/2013 7:57:24 AM
Overall Posts Rated:
12001200
Do we have Hidden numbers/skills in the game?

Yes, it's been confirmed long ago. There's a "physical skill" that affects players' fouling.
Anyway the BBs won't tell how many hidden skills there are, and what they affect.
If you search the forums you'll find different posts on that, but there's nothing much more to say.

This Post:
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244719.3 in reply to 244719.2
Date: 6/23/2013 9:09:06 AM
Overall Posts Rated:
5959
Can I know the others rumored hiddens sir?

This Post:
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244719.4 in reply to 244719.3
Date: 6/23/2013 9:19:18 AM
Overall Posts Rated:
12001200
Well there are none, unfortunately. The BBs are very strict about this, they say "they're hidden for a reason" so... I have no other infos to share :(

This Post:
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244719.5 in reply to 244719.3
Date: 6/23/2013 9:44:03 AM
Overall Posts Rated:
111111
Can I know the others rumored hiddens sir?


I believe there to be a hidden skill for "basketball IQ"

I notice that one of my pg's whom has the worst handling on my team, and not the best shooting abilities, but is the best passer, will find himself in position to get rebounds when he shouldn't, is among the league leaders in my league in assists and without a single turnover

Aggressive trait typically works both ways on fouling and drawing fouls.
(29558187) is my player that is giving me this impression.

I have another player who averages less than a foul a game in his career and gets to the line extremely well, last year he only had 31 ft attempts. This season he is on pace to smash that. (28408332) he also does not take very many poor % shots when playing.

I have no actual evidence of this basketball IQ trait other than a hunch.


Edit: neither have dominant levels of experience

Last edited by ShadowSlam at 6/23/2013 9:46:20 AM

This Post:
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244719.6 in reply to 244719.5
Date: 6/23/2013 10:01:30 AM
Overall Posts Rated:
99
Can't imagine it would hurt that much for traits to be displayed, although I guess the hidden nature of these things could reward managers who put in good research.

This Post:
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244719.7 in reply to 244719.5
Date: 6/23/2013 5:56:21 PM
Overall Posts Rated:
5959
Nice catch sir.

I think its better if they already reveal those hiddens so that a new kind of excitement will run through the community.


This Post:
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244719.8 in reply to 244719.5
Date: 6/23/2013 6:49:03 PM
Overall Posts Rated:
6969
Don't forget that you are playing him a full 48 mins so the numbers do get inflated quite a bit when it comes to your passer. Also you have to take into consideration that your passer has someone to pass to, so you have to factor in the rest of your team.

The person who averages less than a foul a game may have low aggressiveness, and seeing as this is his second year playing, his experience should have gone up which leads to the overall smarter plays relative to the previous year

This Post:
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244719.9 in reply to 244719.3
Date: 6/23/2013 9:24:15 PM
Overall Posts Rated:
766766
so there is the aggression trait, which is for fouling, although my belief is that it is seperate from the ability to draw fouls - but thats just my opinion.

There has also been a lot of discussion of late about Game Shape management, and that some players GS is easier to manage than others, which i think is a pretty commonly known phenom - eg: Why did player X pop in GS, but not player Y yet they played same minutes?

Basketball IQ - dunno about that one, i personally don't think so, i havent seeen enough eveidence to suggest this..... - Experience, skill set, opposition, tactics - for me, i dont really see the point in having a hidden IQ because there are enough other skills that could contribute to an IQ...., particularly Experience.

going back a step, the ability to draw a foul I also believe is a hidden trait, but as I said i believe it is seperate trait to the aggression trait. I did some research a few season back also to prove that a players FT skill level is not correlated to ability to draw fouls/get fouled/foul opposition.

Also i think that there is a 'fitness' trait, which is related to how often a player gets injured. Some players just seem to get injured A LOT, whereas others just won't ever get injured. This may also be related to the GS management variability, but im not sure, yet to be proven at all.

most of those are just rumoured though as everyone has said. These are just the ones that I believe exist in some form or another.


This Post:
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244719.10 in reply to 244719.9
Date: 6/24/2013 4:27:38 AM
Overall Posts Rated:
5959
Currently, Im doing a research about the IQ hidden..

This Post:
33
244719.11 in reply to 244719.9
Date: 6/26/2013 1:26:33 PM
Overall Posts Rated:
5858
Again i am NOT a Game engine Tycoon or anything. But Am a College basketball coach who enjoys this game in recreation. I've found that BB REALLY REALLY tries to imulate "REAL" basketball. So to your point I DONT think there is an IQ...That is Experience. A players experience in REAL life is what makes up his/her IQ. And BB provides us with an experience skill.

I dont view Agressiveness as a "hidden skill" but that is something that a player either has or doesn't you can't train it which is why i think BB didn't include that as a "skill" as a coach recruiting i can tell if a kid likes contact when he's on offense or not. And likes contact on defense or not. These are not always the same. A kid who likes to attack and get bumped driving (drawing fouls) is not always the same player who likes to "rough it up" defensively. In the NBA think of Birdman, Reggie Evans, etc. These guys on Defense foul often, set hard screens dive for loose ball etc. but they dont shoot lots of FTs. So i think BB has taken that into consideration with a "hidden skill".

Lastly to your "fitness" we call this Durability. Again this is something that is NOT trainable in REAL life so i am guessing its something BB factors in in yet another "Hidden Skill" to the point as a coach, i have players that are made of glass, hurt ankles, broken foot, sprained wrist, etc. we can't teach them not to get hurt its just their body. And then i have players who play through ANYTHING and are never in our training room for treatment. Again i believe BB's Skill sets (visible skill sets) are all trainable, and the "hidden ones" are things that if you are trying to make a game as REAL as possible which they do a great job at. then you have to factor in certain untrainable things that are just in players DNA.

Lastly i think there is a "Clutch trait" in real life i know players have coached players who can't hit a shot all game but if we are down 1 we want him taking that shot and he hits it. I am starting to see that in BB close games down the stretch certain players with a "clutch gene" seem to get better in close games while others who maybe overall good players play worse in those same situations.

All this is opinion!!!! thank you