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48 minute not met

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246214.1
Date: 8/3/2013 9:51:37 PM
Overall Posts Rated:
22
My player got 48 minutes training but not 48+.

I have always fallen back to do two position trainings for my other trainees in case this happens but the skill might be trained too high compared to the one position skills. Is this still efficient due to the elastic effect? How big of a difference is 48 and 48+?

This Post:
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246214.2 in reply to 246214.1
Date: 8/3/2013 9:58:03 PM
Overall Posts Rated:
432432
My rule of thumb is, if the trainee gets 42 minutes or more, I stick with 1-position training. If less than 42, I go to 2-position. Since 48+ is 48:00 or more, 48 minutes is anywhere from 47:30-47:59. If you just do 1-position, you'd only lose about 1% of the 100%.

As skill that is much higher than related skills take longer to train, but a skill that is lower than related skills trains a bit faster until it gets close to the level of the other skills.

From: Turtle

This Post:
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246214.3 in reply to 246214.2
Date: 8/3/2013 10:18:57 PM
Overall Posts Rated:
9393
It's actually not strictly a % of 48 minutes. IIRC data shows that the difference between 48 and 48+ is about 5-10% of training.

This Post:
11
246214.4 in reply to 246214.3
Date: 8/3/2013 10:34:03 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
We have done this before, I think you are wrong
48 to 48+ is negligible

This Post:
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246214.5 in reply to 246214.4
Date: 8/3/2013 10:50:21 PM
Overall Posts Rated:
9393
Could very well be. I'm sort of going on a half-remembered snippet I think I read somewhere, and the chances of me getting confused are very high. Ignore my earlier post then, I guess.

From: HAHA

This Post:
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246214.7 in reply to 246214.2
Date: 8/4/2013 7:04:39 PM
HAHA001
IBL
Overall Posts Rated:
476476
Just wondering , if you have 6 trainees , would you prefer one-position training? (train 3 players this week, another 3 players in next week , and so on).

From: Jahill

To: HAHA
This Post:
00
246214.8 in reply to 246214.7
Date: 8/4/2013 11:02:28 PM
Overall Posts Rated:
3434
I think it depends on what you are trying to do. I think in the lower divisions it's a solid idea to have 3 main trainees and 3 other secondary guys. No matter what those 3 main guys get 48+ then if you do it right your secondary guys will have the same weaknesses as your primary guys (or what you are training your mains in) Then they also get decent so say you have a 3 guys but you buy the secondary guys who are weak in the 6 position attributes. Like for me, I have 3 guys who I got that sucked at driving so my secondary guys also sucked at driving, now they are all getting better at the same time. Some of those secondary guys had pretty good attributes to start so I will be able to sell them for some good money when I want to move onto something else. But if I'm going to train passing I'm definitely only going to be training my main guys.

This Post:
00
246214.9 in reply to 246214.7
Date: 8/5/2013 5:46:07 AM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
Works better at 2 man training from an efficiency standpoint
you get full training every other week for 50% on all players with one man
but you get more than 60% from 2 man training every week

From: GM-hrudey

To: HAHA
This Post:
00
246214.10 in reply to 246214.7
Date: 8/5/2013 8:12:59 AM
Overall Posts Rated:
32293229
Just wondering , if you have 6 trainees , would you prefer one-position training? (train 3 players this week, another 3 players in next week , and so on).


Yes, train three players one week, sell the other three the same week.