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PL Stat gathering idea

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249112.1
Date: 9/27/2013 9:11:36 PM
Overall Posts Rated:
766766
OK so i had an idea last night.

With the recent game changes to SB/JR and other things, its very hard to detect the changes and the impact it has on the game, until many people have discovered it and even then, a lot will be speculative.

which i hate. i like stats and hard infomation. no one really has actual data that specifies the impact of SB on 2-3 zone vs LI. which is unfortunate.

Private Leagues would be the best place to source data, in a controlled environment. Small number of teams, agree to play selective tactics and selected players at certain positions etc.

however this is a bit hard also as not everyone has the right 'players stats' to be able to do this.

For example, lets say we had ABBL teams in the PL and one idea was to see how much SB really has done to improve the game engine. So team 1 plays LI and team 2 plays 2-3 zone. Ok now team 2, you need to go out and buy a new C, PF and SF with the exact same stats, but higher SB, and team 1 you need to keep those same players with the same GS, and then next round that your guys play, see how the game pans out.

Of course - thats just not going to happen with $100k salary players now is it! and variable GS etc etc. very difficult.

but what about $2k salary players?

has anyone thought about doing this concept with srub players?
So for instance, instead of trying to use 'real' players that are currently on your roster, you could just organise to have an equivilant team, but at scrub level.

eg: Take this player for example (ignore stamina and FT for the moment)
Jump Shot: wondrous Jump Range: prolific
Outside Def.: prodigious Handling: marvelous
Driving: wondrous Passing: marvelous
Inside Shot: awful Inside Def.: awful
Rebounding: inept Shot Blocking: awful

His lowest Primary stat is JR. lets set this to be say, awful
His OD is a ratio of 16:11 (1.45:1) compared to his JR, so if his JR is 3, then his OD should be 1.45 x3 = 4.35 (round up to say, 5)

So a player who had stats like the following would be an equivilant ratio'd player (only worrying about primary stats at this stage)
Jump Shot: inept Jump Range: awful
Outside Def.: medicore Handling: inept
Driving: inept Passing: inept

(its pretty rough), you could increase the base level of the lowest stat, eg: Make JR Inept. (Factor of 4), then you would end up with
Jump Shot: medicore Jump Range: inept
Outside Def.: average Handling: mediocre
Driving: inept Passing: mediocre

anyways it doesn't really matter, basically you just want to come up with some really low level player. Guys like this sell for about mmmmmmmm... OH WAIT, $1000. zero potential guys with above stats = $1k scrubs

So buy a team of scrubs that suit the thing that you are trying to analyse - (Maybe you want to see how playing 4 dominent guards plays against M2M).

and because thye are cheap, basically no salary, you could keep the GS consistent by buying them just before the PL game.

anyways.... thats just my idea i had, does anyone know if this has been attempted by anyone?

This Post:
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249112.2 in reply to 249112.1
Date: 9/27/2013 9:42:33 PM
Overall Posts Rated:
536536
anyways.... thats just my idea i had, does anyone know if this has been attempted by anyone?


Too much effort (for me) to do this. No effort left after readinig your post.

Might be however interesting to read the results of such studies

Last edited by Sid Vicious at 9/28/2013 1:40:08 AM

This Post:
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249112.3 in reply to 249112.1
Date: 9/27/2013 10:33:15 PM
Overall Posts Rated:
14651465
I like your idea but instead of PL games this can be done with scrimmages. I don't mind sharing the stats of my scrubby bench players and can even buy some testing guys.

This Post:
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249112.4 in reply to 249112.3
Date: 9/27/2013 11:47:00 PM
Overall Posts Rated:
766766
well PL wouldn't interfere with anyones training, and scrimmages could only be done with people out of the cup.

The idea behind the PL was more so that it had minimal effect on a user's normal game efforts. a bit like having really low salary players used, it has minimal impact on the actual league/training of the user's real team. I wouldnt ask people to give up their training minutes and GS management minutes during scrimages, just for research.

i did just think of something though - if you were constantly trading players to use - even if they are poor salary, it would effect the team's survey and % of sale for other players.
so it might have to be a 'constant lineup' for the length of the PL - which then managing GS becomes an issue. but I guess you would address that as it comes.

even if it was say, 4 teams. home and away - so thats 8 games. 8 weeks. say you had, 5 players to use, so thats roughly $10k-$15k per week salary. so worst case scenario $15k x 8 weeks = $120k plus purchase costs ($5k) = $125k)

so the initial outlay is nothing. and potentially might be using scrubs that people already have.

And so in season 1, rnd 1, all teams would play LI V 2-3 zone for example. With each team having a different level of player at each position. Team 1 might have everyone who is a forward have atrocious SB. Team 2, Inept, team 3, mediocre, Team 4 respectable.

and generally all other stats across the board would be the same. So essentially you would see the same kind of offence play against a slightly different defensive setup, based on SB.

Then just do the same LI V 2-3 zone for the away game, such that you can see how much of a factor HCA played in it.

and then for the remaining two rounds, you could play, LI V M2M. and see the results that come out of that.

im so just talking out loud here.

This Post:
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249112.5 in reply to 249112.4
Date: 9/28/2013 12:21:05 AM
tannum tantrums
ABBL
Overall Posts Rated:
7171
It is an interesting concept. Like you say PL would be better than scrimmages for most players as scrimmages are used for training minutes pretty heavily.

One thing I wonder about (and may be relevant to something like this) is this:

As a player moves up the levels in a certain statistic e.g. JR is it a consistent increase in ability. e.g. does someone with inept (4) have half the ability of some one with stong (8), and in turn does someone with strong have half the ability of someone with prodigious (16) or does the increase in skill slow per level?

e.g. is the skill difference between wondrous and marvelous the same as the difference between prodigious and stupendous?

I guess it wouldn't really matter either way in the situation you have brought up - in fact the differences may be greater on these lower level player skills...

This Post:
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249112.6 in reply to 249112.5
Date: 9/28/2013 12:48:45 AM
Overall Posts Rated:
766766
very good point and ive thought of this myself.

your basically asking, is the increase linear?

I can only make the assumption that it is. Ratings appear to be linear, and in general, pops in a stat category appear to make a linear difference to a player. This would support sub-levels, etc etc..., BUT, the argument against this, would be that salary increase is not linear.

So perhaps its not? I dont believe anyone actually knows the answer to this.

I thougt how this would affect any PL where you have scrubs testing SB out - and how you could apply any general concepts across the board.

Say in the game where the SB on the players goes from Inept to Medicore, makes a MASSIVE difference. But maybe its a tipping point? Maybe once your defensive players hit a certain point, its just gets better and better exponentially.

SO yer, it could very much affect this. But i can only work on the assumption that its linear.

This Post:
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249112.7 in reply to 249112.6
Date: 9/28/2013 1:32:34 AM
tannum tantrums
ABBL
Overall Posts Rated:
7171
your basically asking, is the increase linear?

Exactly.

I guess it is a reasonable assumption to make as no-one other than the BB's would be able to tell you for sure.

This Post:
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249112.8 in reply to 249112.7
Date: 9/28/2013 3:36:20 AM
Overall Posts Rated:
766766
yer.

but it could be couldnt it! :)

logically, that would actually go inline with salary increases.

however because the salary increases have been variable (and they have dropped significantly this season) - if salary was someone tightly coupled to the non-linear stat increase then i would imagine that these recent salary changes would also affect player performance.

but i dont think that is the case. so yer. assume its linear.