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Clutch Skill

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From: Kierpop
This Post:
33
251160.1
Date: 12/1/2013 7:30:00 AM
Overall Posts Rated:
1111
The clutch skill was brought to my attention in a seep rate skill and I personally think that it could be a good addition to the game. It works like this: clutch skill would influence how a player plays in the last minute or so of the game. It would be innate, non-trainable, a player would come into the game with it at a certain level kind of like potential. Maybe it could be slightly influenced by other factors such as the players shooting skills or the teams offensive flow, but other than that it would remain the same throughout a players career. I think that this is a good idea because it would bring a new level of complexity to the game. A coach might decide to put on a poorer player with good clutch skill in place of a good player with bad clutch skill to see if the player with good clutch could win the game. I fell that it would add a little more tension to those down-to-the-wire, nailbiter games between two evenly matched teams. I can imagine that this would take a lot of work from the creators so I'm not expecting it to happen anytime soon but I'd like to see it integrated later on. I think it would be good. Anybody with me on this?

From: Myles

This Post:
22
251160.2 in reply to 251160.1
Date: 12/1/2013 1:41:52 PM
Overall Posts Rated:
323323
I like this idea but I think it should be a hidden skill even for it's owner.
Only the coach would know.
Good job.
Keep on suggesting.
Love it.

From: Kierpop

This Post:
00
251160.3 in reply to 251160.2
Date: 12/1/2013 6:17:08 PM
Overall Posts Rated:
1111
+5 billion. Thanks for the support.

From: Myles

This Post:
11
251160.4 in reply to 251160.3
Date: 12/1/2013 6:18:19 PM
Overall Posts Rated:
323323
You are welcome.

From: tough
This Post:
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251160.5 in reply to 251160.4
Date: 12/4/2013 12:26:29 AM
Mountain Eagles
III.1
Overall Posts Rated:
833833
Second Team:
Ric Flair Drippers
don't players get more clutch throughout their career though? For example, a Rookie NBA Player (Lebron for example) was less clutch then he is now. He improved through his career, and got better. He's now able to make more clutch shots at more do-or-die situations. Would that just be experience or be clutch?

Would exp and clutchness be linked together or be 2 completly different things? Because EXP can help at end of games as well...

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: yodabig

This Post:
11
251160.6 in reply to 251160.5
Date: 12/4/2013 4:47:10 AM
Overall Posts Rated:
14651465
There were examples of NBA players who became less clutch in their careers. Nick "The Brick" Anderson is just one.

From: Kierpop

This Post:
11
251160.8 in reply to 251160.7
Date: 12/6/2013 2:38:02 PM
Overall Posts Rated:
1111
Good point. Maybe it's one of those hidden skills.

This Post:
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251160.9 in reply to 251160.1
Date: 12/16/2013 5:41:28 PM
Overall Posts Rated:
370370
Let's examine this ... Suppose there were a hidden "clutch" skill ... Under the current substitution system, how would you assure your clutch players were in toward the end of the game? Totally Let the Coach Decide? And if you totally let the coach decide, how do you keep the skill hidden? And though we're new to the game, it sems to us already that Experience acts like that, at least a little, doesn't it?

This Post:
11
251160.11 in reply to 251160.10
Date: 12/27/2013 4:57:02 PM
Overall Posts Rated:
111111
Why is this clutch skill only for late game shooting?

Why not say you go on an 8-0 scoring run my "clutch" player locks down defensively makes a big stop or forces a turnover and starts a run for my team?

Or grabbing clutch rebounds....
Or hitting important fts.

Clutch has more application than 3 pt shot alone