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Question And Suggestions

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From: Topcat
This Post:
00
254209.1
Date: 1/14/2014 9:00:39 PM
Overall Posts Rated:
11
Last 2 games have been shall we say intriguing.
1- No GAME would have been allowed to be played above YMCA level with one team fielding only 3 players. Thats an automatic game over lets go to dinner.
2- No owner or team would try to compete with only 5 players on his team, HE may play only 5 major minutes, but even then he'd give them a rest now an then other wise in this day and age even a top notch team up against a mid tier team would be put away and if not he'd pay the price the next 2 games in his players sheer wearing down.

I suggest that no 5 players on a team is an auto forfiet.
I suggest that the stamina "meters" need some serious looking at in the case of number 2. Even the very very best rest.
I suggest a limited amount of transactions per season
I suggest inter team trading be put in place each season at (EXAMPLE: Game 7 is your trade deadline. After that point you must go the bid route)

All in all I like the game so far for the short time I've been here.

This Post:
00
254209.2 in reply to 254209.1
Date: 1/14/2014 9:05:34 PM
Florida Champs
IV.33
Overall Posts Rated:
252252
Second Team:
Great Lakes Spartans
Tanking to build up is an important part of the game for some. There is no point to pay extra for players when you are not competing.

Also- I do like the limit on transactions - I like that idea.

No trading ever in buzzerbeater btw.


This Post:
00
254209.3 in reply to 254209.2
Date: 1/14/2014 9:15:32 PM
Overall Posts Rated:
11
You can tank and field the appropriate number of players for a team NBA does it on a regular basis.

And as long as the game does not allow 2 teams owned trading is fine I'd think. But I see where you maybe going with that one. Would take some thought.

Anyway was just my observations. Would bring the game a lot closer to level competition and tighten up scores and the overall play.

This Post:
00
254209.4 in reply to 254209.3
Date: 1/14/2014 9:21:13 PM
Florida Champs
IV.33
Overall Posts Rated:
252252
Second Team:
Great Lakes Spartans
Suggestions are a great thing they cant really make things worse so keep sharing your ideas

This Post:
00
254209.5 in reply to 254209.1
Date: 1/15/2014 9:37:25 AM
Overall Posts Rated:
32293229
game over lets go to dinner.
2- No owner or team would try to compete with only 5 players on his team, HE may play only 5 major minutes, but even then he'd give them a rest now an then other wise in this day and age even a top notch team up against a mid tier team would be put away and if not he'd pay the price the next 2 games in his players sheer wearing down.


Just a thought on this: every team would be required to have 8 players dressed. For every player less than this, they will pay a lucky fan $25k to fill that spot.

Not sure I like the idea, though I like the intention, just throwing out a possible implementation for discussion.

This Post:
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254209.6 in reply to 254209.5
Date: 1/15/2014 3:17:54 PM
Overall Posts Rated:
11
Would work if you like the Lucky Fan idea. What are the Lucky Fan stats as compared to a "real" player?
And if one of my Lucky Fans is that good, why shouldn't I be able to sign him to a contract?
I guess what I'm asking or suggesting is how close do we wish to be to the "real life" experience of team ownership/management?
For me the closer the better, BUT that does not mean everyone is looking at it the way I do so.
I like the idea of using my money to put the very best 12 people on my roster I can afford for any given season, making adjustments as I'm able to do. Making decisions do I take it in the shorts this year stock pile cash for the next season.
Limited transactions per team will also limit the amount of folks waiting till the last second to bid as I read in another topic. Yes it will happen an in signing free agents I see no reason to change that. Players always do that when on the free agent market as do GM's waiting to see what the market will bear. It also prevents dumping and rebuilding every week or game. You'd need really WORK with your players and team to build it into a competitor.
And yes I like at minimum 8 players dressed before every game.

This Post:
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254209.7 in reply to 254209.6
Date: 1/17/2014 1:23:00 AM
Overall Posts Rated:
596596
I also like the minimum of 8 players dressed. Otherwise, there's a fine.
I'm also in favor of any less than 5 players dressed being a forfeit.

This Post:
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254209.8 in reply to 254209.1
Date: 1/17/2014 7:09:13 PM
Overall Posts Rated:
111111
I disagree with #2 somewhat... I have seen intramural teams, and high school teams at small high schools that have only had 5 players. And should there be an injury or fou lout they play the man down the rest of the game.

I also recall a Pacers team, that (thanks to suspensions for people fighting fans in a game vs detroit) played a large part of the season with 7 total players on their team.

trading leads to cheating too easily, won't happen. I like the limited transfer idea. I agree with stamina.

though... I can think of some 4 man teams that would be able to beat a lot of 5+ player teams.

This Post:
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254209.9 in reply to 254209.8
Date: 1/17/2014 9:26:33 PM
Overall Posts Rated:
11
I Looked it up and you MUST start with 5 not end with though.
--------------------------------------------------------------------------------------

Playing with Four Players

While a team is required to field five players at the tip-off of a game, a scholastic or collegiate team may finish the game with four players in the event of players fouling out or sustaining injury. In a January 2010 NCAA Division I men's basketball game against UCLA, six Seattle players fouled out of the contest, forcing head coach Cameron Dollar and his team to finish the contest with only four players on the court. A similar situation occurred in a NCAA Division I women's basketball game in December 2010, when injuries to six players on a St. John's team only dressing 10 players at tip-off forced the Red Storm to finish with only four players on the court.

Playing with Three Players

In extremely rare circumstances, teams have even finished a game with only three players on the court. While playing with only four players often forces teams to stall offensively and keep the game as low scoring as possible, while also dropping back into a zone or "box" defensive shell, playing with three players forces a team to play even more conservatively. In a 1988 junior college men's basketball game between United Tribes Technical College and the University of North Dakota at Bottineau, United Tribes finished the game with only three players on the court after starting with only five players and fouling out two late in the second half. Even more shockingly, United Tribes won the game 84 to 81.

Not in Pro Ball

While scholastic and collegiate teams are occasionally forced to finish a game with less than five players on the court, an obscure rule in the National Basketball Association prohibits NBA teams from fielding less than five players due to foul troubles. According to NBA rules, when a player on a team with only five available players -- whether due to players sustaining injury or illness or fouling out of a game -- fouls out of a game, he must remain on the floor instead of forcing his team to finish with four players. However, the referee is required to assess a fouled-out player a technical foul for each additional personal foul he receives.

Last edited by Kumiko (CAN U21) at 1/18/2014 8:17:21 AM

From: Topcat

This Post:
00
254209.10 in reply to 254209.9
Date: 1/17/2014 9:39:50 PM
Overall Posts Rated:
11
Trading I agree is a bit more delicate to control, BUT you have folks "tanking" now limiting transactions will not eliminate said actions but will limit these types of actions. Especially if those with 2 teams can not have both in the same league they may get away with trading players back an forth for a bit , but once that limit is reached they'd need send the player on the bid sheets and risk loses of said players.

And Shadowslam you are correct I also have seen plenty of games where 5 players can out do a team, BUT they almost always pay a price for over extending their players over time.


This Post:
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254209.11 in reply to 254209.9
Date: 1/18/2014 12:21:25 PM
Overall Posts Rated:
111111
I Looked it up and you MUST start with 5 not end with though.
--------------------------------------------------------------------------------------

Playing with Four Players

While a team is required to field five players at the tip-off of a game, a scholastic or collegiate team may finish the game with four players in the event of players fouling out or sustaining injury. In a January 2010 NCAA Division I men's basketball game against UCLA, six Seattle players fouled out of the contest, forcing head coach Cameron Dollar and his team to finish the contest with only four players on the court. A similar situation occurred in a NCAA Division I women's basketball game in December 2010, when injuries to six players on a St. John's team only dressing 10 players at tip-off forced the Red Storm to finish with only four players on the court.

Playing with Three Players

In extremely rare circumstances, teams have even finished a game with only three players on the court. While playing with only four players often forces teams to stall offensively and keep the game as low scoring as possible, while also dropping back into a zone or "box" defensive shell, playing with three players forces a team to play even more conservatively. In a 1988 junior college men's basketball game between United Tribes Technical College and the University of North Dakota at Bottineau, United Tribes finished the game with only three players on the court after starting with only five players and fouling out two late in the second half. Even more shockingly, United Tribes won the game 84 to 81.

Not in Pro Ball

While scholastic and collegiate teams are occasionally forced to finish a game with less than five players on the court, an obscure rule in the National Basketball Association prohibits NBA teams from fielding less than five players due to foul troubles. According to NBA rules, when a player on a team with only five available players -- whether due to players sustaining injury or illness or fouling out of a game -- fouls out of a game, he must remain on the floor instead of forcing his team to finish with four players. However, the referee is required to assess a fouled-out player a technical foul for each additional personal foul he receives.




BuzzerBeater also NOT pro ball.

Pro Ball in buzzerbeater would be B3, the divisions obviously separating out the talent levels as well.


If you're going to question the playing with less than 5, or dressing 3....

why not question that FANS COME IN AS YOUR SUBS!!!!

That's where your argument lies man.