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The Bad Effects of Game Day Preparation Feature

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From: Sir EmZ
This Post:
11
254335.1
Date: 1/19/2014 12:16:37 AM
Overall Posts Rated:
88
There's a new feature in tactics which is the Game Day Preparation, wherein if you predict this two aspects in your opponents offense, the pace and the focus, you will have an advantage in your game. Well for me, I am not in favor of this feature. Let me tell my own reasons.

Unfair for other teams who can only use 1 mode of offense. For instance. not all teams in the buzzerbeater are as versatile as others that can play outside, inside, or balance offense. Not all teams has the energy or the efficiency to play fast and also slow pace. To be able to play outside focus, you must have a center and power forward with good jumpshot. In reality those type of players cost millions, not all teams can really afford this thing. With this GDP, I will be force to play even the outside focus, even if my center and powerforward are bad jumpshooters. Or I will always be at a disadvantage, cause my opponent will always predict that my team always use normal focus. In reality even if you predict the pace and offense focus of the opponent, it will still depend on the defensive capability of the team.

Please consider my thread, cause in my oppinion, the GDP might ruin the game, cause basketball is not a prediction game like baseball where you must predict what type of pitches you will encounter. Basketbal is a team sport that in order to win, team effort and not prediction wins the game.

Poll:  Are you in favor of the "GDP"?

Yes
NO

This Post:
00
254335.3 in reply to 254335.1
Date: 1/19/2014 5:52:23 AM
Overall Posts Rated:
219219
Well, to be honest all ur statements says: you weaker team and you feel unfair cause you get disadvantage being weaker team. If you cant play few tactics and paces u the weaker team, you the cheaper team, because ur players cost less, why should you win? you should be punished, thats what gdp does

But in the other hand the fact i dont like this feature is like players make somewhat loophole in defence and predict youll use it, so basicly its win-win situation. Another thing i dont like it makes greater deviation of final scores, which makes stronger team lose more often. But bonuses are huge, from my tests it looks like if you quess right the offense and pace you get +1,5 defence rating +mots, compared to guessing pace and offense type wrong. So basicly its huge advantage, if you know how to use it. but its ricky, wrong guesses seems to have negative impact. But who doesnt risk, doesnt drink champagne

This Post:
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254335.4 in reply to 254335.3
Date: 1/19/2014 7:35:38 AM
Overall Posts Rated:
88
This is not an issue of weaker team. From my last game, we are almost equal, or the other team is a little bit stronger. But because of GDP, I predicted that he will use the normal focus, and as a result, I won by double digit. In my last national cup, I won by more than 50 against an AI because of GDP.

The issue here is GUESSING/PREDICTION. If you get it right, you win the game. Another thing, if your opponent is wrong, you also win the game. This GDP may turn the basketball simulation to a guessing game.

This Post:
22
254335.5 in reply to 254335.2
Date: 1/19/2014 7:56:37 AM
Overall Posts Rated:
88
LI is a tactic that uses fast pace in order to score inside. It is one of the most use tactic in buzzerbeater. It's because it only requires player who are capable of scoring inside either through drive or inside game. But if your opponent is using only this tactic, there are number of ways to counter this method. the 2-3 zone defense is one option. the full-court press, wil also disrupt the pace of LI. there are other ways to counter this tactic.

Other's use only one tactic because that is the type/characteristic of their team. If they force their team to use other tactics, because of GDP, their team might perform bad.

But with the GDP, i'm afraid that defensive adjustment may not be necessary anymore. you just predict his offense, LI for example, and you have a great advantage.

I don't think so. Scouting an opponent is not only happening in baseball but in basketball as well. Finding the stronger line of the opponent and adjust your team defense on it is something real in basketball especially the European one.


You are right in that statement. But in GDP, you just predict/guess, and you win. you don't even need defensive adjustments.
In scouting, you uncover their tactics, and after that you use counter measures for their tactics. But in GDP, through GUESSING/PREDICTION, you win games.

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254335.6 in reply to 254335.1
Date: 1/19/2014 9:05:32 AM
Fab Five
III.3
Overall Posts Rated:
13351335
Well, I think you are complaining about what the GDP feature is trying to acomplish. I guess it's working

This Post:
33
254335.7 in reply to 254335.6
Date: 1/19/2014 9:27:40 AM
Overall Posts Rated:
88
I'm telling that this basketball simulation might turn out into rock, scissors, paper game

This Post:
11
254335.8 in reply to 254335.7
Date: 1/19/2014 10:15:40 AM
Fab Five
III.3
Overall Posts Rated:
13351335
Most people was complaining about only 1 tactic been used, so I think it's more like the other way around. The rule is the same for everybody, so you just need to be less predictable.
Remember, you dont need to use the GDP every game.

This Post:
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254335.9 in reply to 254335.8
Date: 1/19/2014 10:52:01 AM
Overall Posts Rated:
88
I know. But then my opponents will use every game, against me .

My team is really affected with this GDP. It iìs because my only 2nd season. I dont have enough funds to buy versatile players, I really mean players that can play either outside or inside, fast or slow pace. I'm also like other's who use only 1 tactic, it's because it is the most appropriate tactic base on characteristic of my team. But with this new rule, I can't do this anymore. Every game, I have to plan what tactics must I used, and it must be unpredictable. For other teams who have enough funds, they can live with this. But for newbies?

I'm also planning in future that my team may develop into typical european/asian team, that can play efficient run and gun game. But with this new rule, I must change my plan. I must now build a team of versatile players, that can play outside and inside. This is even more expensive. Would you imagine how much would cost a center who has a prolific jumpshot? or a shooting guard with a tremendous inside shot?? I really can't immagine!?

This Post:
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254335.10 in reply to 254335.4
Date: 1/19/2014 10:56:47 AM
Overall Posts Rated:
219219
The issue here is GUESSING/PREDICTION. If you get it right, you win the game. Another thing, if your opponent is wrong, you also win the game. This GDP may turn the basketball simulation to a guessing game.


I agree with that. It makes available points scored deviation much much greated between the same teams than used to be. So now the team who had no chances even theoreticly to win before now has some not too slim chances. It basicly makes some free wins for weaker teams and some unexpected loses for stronger teams.