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Youngbloods Gaining Experience

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258325.1
Date: 4/28/2014 4:59:54 PM
Overall Posts Rated:
1111
Hi

I was just thinking about an idea that could ad another realistic dimension to the game.
In the NBA there are veteran role-players with lots of experience clubs bring in for exactly that-- their experience.
This is true for teams that have young players as well, and positive locker room influences and players that can sort of coach them can help the progression of these younger players.

Could there be a system implemented in which veteran BB players with prominent/prolific experience and up positively affect the player growth/training/XP gain (one of them, all of them, it doesn't matter) of 28 and younger players?

This way if a manager has several prospects (or one prospect) at a position they want to develop and they have an older grizzled veteran, it can pay dividends.

Open to positive criticism.

Let me know what you guys think.

This Post:
11
258325.2 in reply to 258325.1
Date: 4/28/2014 6:47:55 PM
Overall Posts Rated:
3535
good idea, it also creates an additional market for players ages 36 and up if they have at least a prolific experience.
it serves also as an "extra" trainer for the team for the short term ( lets say for a season or helf a season).
It adds a new dimension since a manager can choose which direction his team needs to go, training or win now?

This Post:
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258325.3 in reply to 258325.2
Date: 4/28/2014 9:22:57 PM
Overall Posts Rated:
1111
That's what I was thinking too. It can help create an across the board a more competitive market without being wholly unbalanced because older players can be paid higher prices, lowering (10-30k) younger players for teams who want to buy the player of their dreams.

This Post:
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258325.5 in reply to 258325.4
Date: 4/29/2014 3:30:16 PM
Overall Posts Rated:
1111
Actually there are plenty of 33+ players with 10-20+k salaries that have skillets much higher than you suggested.
It is very possible, as long as you have the right trainer, to have a 38 year old with a 25k salary.
Besides, experience doesn't come with age, it comes with playing minutes, so claiming that these players would one be 38 years old is inherently false, as many players 33-34 can have prolific or higher experience.

This Post:
11
258325.8 in reply to 258325.1
Date: 4/30/2014 8:49:49 AM
Overall Posts Rated:
766766
i like the idea very much. Im going to suggest a bit more on it.

So i think that it should be exclusively with Experience. Nothing in the game train's experience, other than minutes played in league, playoff and NT games, B3 etc.

What i think would be good, is if other players Experience is 'trained' by the experience of his team mates.

Two Examples.

Lets say you a team of rookies, who all only have experience of 'Atrocious'. The rate at which they all train Experience is at a rate of say, '1.0'

now lets say that 4 of the players on that team have 'Strong' Experience. The 1 guy who has Atrocious experience, well his experience trains at a rate of '1.8', whilst all the 4 guys who have Strong still just train at 1.0

or something like that.

So essentially, when a less experience player plays with a more experienced player, his training of experience goes faster.

This way, you have to PLAY the more experienced guys in order to get the training bonus...... Not just have them on ur roster.
So its a bit like Experience osmosis B)

This Post:
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258325.9 in reply to 258325.5
Date: 4/30/2014 8:51:15 AM
Overall Posts Rated:
8888
I think that both players would have to play somewhat consistently for this to be fair. Also, if someone has 3-4 players with high experience, would his/her trainees get 3-4 times the benefit? With your current suggestion it seems like I could go out and buy 10 guys with $1k salaries and just have them ride the bench while my trainees experience exponential growth. This is a good idea, but I think it needs to be tweaked a bit.

From: abu

This Post:
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258325.10 in reply to 258325.8
Date: 4/30/2014 12:03:10 PM
Overall Posts Rated:
3535
agree with coach regan, his suggestion is more functional and not just owning an experienced player yet riding the bench.

This Post:
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258325.11 in reply to 258325.10
Date: 4/30/2014 7:59:22 PM
Overall Posts Rated:
1111
I also agree with Coach Regan.
Playing these players should be necessary, and it is also realistic, as role players are there to physically show younger players how to do stuff in addition to verbally coaching.
The experience gain that Regan suggested I have to objections too.
However, I do think that these players should give a small boost to the training of other players at there position, for their best skills.
(Ex, a physical defensive big man can help a defensively struggling rookie train his defense)
Since players can't will there skills into other players, the training boost they receive would have to be dependent upon several factors.

1. Potential of rookie
2. Xp of veteran
3. Skills (let's say a max of 3) that the veteran is able to pass along
4. (Maybe, not sure about this idea) time veteran and rookie play together
5. Veteran and rookie must play similar/same position (C/PF p, ect)

Now I am sure there are ways to make sure that this does not unbalance training, but if this is too hard to implement, then just an xp boost is fine,