For me, that is the biggest flaw in this game, and it constantly leads to frustration. I think it would make this game a lot more entertaining, if the substitution patterns do reflect more precisely what you have done beforehand with your lineup.
Minute management is very important in this game for various reasons:
1. The shape of the players is directly linked to the minutes they have played the training week before.
2. More minutes within a game than you have planned can lead to unexpected preformance drops due to the stamina effect.
3. Training is as well linked to the minutes played on a training position.
My last cup game
(71918296) is a good example for how many flaws there are. My starting C was set as starter, 1st and 2nd reserve. I´ve set "Strictly follow depth chart", I took 9 players to the game and all were set to a certain position. Within the fourth quarter, my coach decided to substitute my C and replace him with my planned reserve SG, for 9 minutes. Therefore, my starting SG had to continue playing.
The outcome: My starting SG played more minutes than planned, my starting C only played 39 minutes, which lead to a great loss of training (about 35% instead of 100%).
I don´t understand this. Why do we have the option "Strictly follow depth chart", but the coach doesn´t care at all?
The BB´s always state (this issue gets mentioned every now and then), that there is no intention to get 48 minutes training by playing one full game.
But it´s not only the training that is directly linked to the minute management. It can ruin all the planning for the player´s performances. These kind of random lineup switches can lead to bad shape of NT players, leading to ...
Too many things are linked to a proper minute management. So things like that shouldn´t happen.
I would really love to have more options when setting a lineup (which would as well lead to far more realism within the game):
For a starting player I have now the option between ~ 48 minutes (starter, both reserves same player AAA), ~ 46 minutes (A, A,

and ~ 36 minutes (A, B, B or A, B, A. doesn´t make a lot of difference).
I´d like to have more options, like:
- split the minutes evenly between two players, or even three players.
- let player A start, but give him less minutes than player B.
- customize the substitutions for the garbage time.
- customize the substitutions for the crunch time.
The crunch time matter: It happens quite often that all your subs get in at the start of the overtime. That often leads to an assured loss of the game. First, this behaviour is ridiculously unrealistic and shouldn´t happen. Second, substitutions only happen after the game is stopped, not after missed or made shots. Due to that fact, the game is out of reach if you are unlucky that no foul happens etc. That shouldn´t happen. An easy solution for that: a forced timeout should stop the game to allow substitutions.
Ok, a lot of points, but all related to one topic.