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Match report

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This Post:
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26.1
Date: 4/16/2007 12:40:03 AM
Overall Posts Rated:
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So I was wondering is it just me that can'T figure it out or do we not have access to match reports?

I mean after the game is played.

so I can analyze how the game engine works and what not.




This Post:
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26.2 in reply to 26.1
Date: 4/27/2007 4:57:18 PM
Overall Posts Rated:
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I have another question about match reports:


in my cup game (yesterday evening), I set J.-D. Stelzig als PF, and K.-H. Wulle as his backup, furthermore no one else as reserve.

Now Stelzig played something like 32 minutes, but Wulle not even a single minute. Who played as PF the missing 16 minutes?


On the other hand, my center C. Schwanzelberger played 28 minutes, his backup S.Gniech played 16 minutes. But, and here´s the point: the reserve center, the third guy, Manfred Pfeffer, played 20 minutes (and this was the only position I put him), so 16 minutes on a different position. As a PF? If he did, why did he play 16 minutes as PF (and not Wulle at least a bit)?


So, I don´t know if this is a bug or happend because of my lousy stamina, but I feel like something is going on that I don´t understand ;)

Edited 4/27/2007 5:02:57 PM by Zerberus

This Post:
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26.3 in reply to 26.2
Date: 4/27/2007 5:59:18 PM
Overall Posts Rated:
77
Now Stelzig played something like 32 minutes, but Wulle not even a single minute. Who played as PF the missing 16 minutes?


Gniech played the other 16 minutes.


On the other hand, my center C. Schwanzelberger played 28 minutes, his backup S.Gniech played 16 minutes. .. the third guy, Manfred Pfeffer, played 20 minutes


Gniech played as PF, Schwanzelberger and Pfeffer shared the C role. The numbers you have for those two roles are correct. My guess is that Gniech was brought on as PF and when it came time sub the center, then only Pfeffer was available because Gniech was playing. One of the engine guys can probably explain the logic behind this better than I can.

Edit: I've fixed your weekly team data: (/common/teamstats.asp). It was showing the games for the players that were on the old bot team too, which I guess you noticed :-)

Edited 4/27/2007 6:11:41 PM by BB-Oxidus

This Post:
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26.4 in reply to 26.3
Date: 4/27/2007 6:10:42 PM
Overall Posts Rated:
6666
I played Darrell Thompson as my starting SF, and he only played 4 minutes! Lawrence Stanley (his backup for this game) played the other 44 minutes. There were no injuries.

I started Thompson caused I wanted to give the other guy a rest...

Friends Do not Let Friends Play 2-3 Zone
This Post:
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26.5 in reply to 26.4
Date: 4/27/2007 6:13:51 PM
Overall Posts Rated:
77
I had the same problem, one of my starters only got 2 minutes in one game with no injury. There seems to be a bug somewhere down the line.

This Post:
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26.7 in reply to 26.3
Date: 4/28/2007 5:10:52 AM
Overall Posts Rated:
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Now Stelzig played something like 32 minutes, but Wulle not even a single minute. Who played as PF the missing 16 minutes?


Gniech played the other 16 minutes.



okay, I understood it so far, thanks for your brief explanation :)
but I´d just like to know why Wulle didn´t play a single minute, although I set him as backup PF (and Gniech played instead)

This Post:
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26.8 in reply to 26.7
Date: 5/2/2007 1:33:26 AM
1986 Celtics
IV.30
Overall Posts Rated:
88
upon closer inspection of our algorithm we discovered a bug.. and depth charts were not being taken into account till the end of the game.... this is fixed now in the latest game engine.

This Post:
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26.10 in reply to 26.6
Date: 5/25/2007 3:34:40 PM
Overall Posts Rated:
1616
I like the whole idea very much, but I still think there is something missing. It's happening quite often with me me and some friends that we have a good player that in the middle of the game ends up going to another position, and then he gets stuck there because nobody is better then him to replace him, and then he never goes back to his original position, in which he is much better.

I think one solution would be to add a feature to allow us to set in which positions each player can play. For example the options could be: PG, SG, G (PG/SG), G/SF, SF, PF, F (SF/PF), C, PF/C, F/C.

Another (more simple) way, would be to establish that as a rule in the game, by position, and not specificaly by player. For example, a player put in one position in the "set orders", will be able to play only on this ones:
PG: PG / SG / SF
SG: PG / SG / SF
SF: SG / SF / PF
PF: SF / PF / C
C: PF / C

Still following all the same engine already working, just including this restraints. Just a suggestion..