ok so there is a negative about introducing a trade mechanism and you kinda touched on it when you talk about reduction of player prices.
BuzzerBeater in general, as a game, is a very fragile economic environment. When BB's made changes to say, player salaries to reduce the overall salary of higher-salaried players, they did so (and still do) over the course of many seasons, such as to not upset the apple cart of the economic system.
There is a danger that a trade mechanism would cause a conflict with whole economic system and WHY we even have an economic system. Ive posted this before and details can be found here -
(261454.8)Now - onto real life sports trading - lets use the NBA as an example.
Most trades in the NBA, especially now, are because of the following factors
- Player is unhappy with team (or doesn't get along with coach - think Deron Williams - Utah Jazz scenario) - team trade him.
- Player contract is causing financial issues and so you end up 'trading' the contract. (eg: You take the large contract of player X, and give me a good player Y in return).
- Player asks to be traded
less and less likely will NBA players be traded for other players in order to meet team requirements, like how it would work in BB. BB won't ever need trading due to contract reasons or player not getting along. The only reason why you would trade is because you have player X who doesn't quite fit into your system and you want someone of equal value, but with slightly different skill sets who WILL fit into your system. Which doesn't happen much in real life.
also I just don't know how often people would be willing to risk a trade.
Plus there is the whole increased in cheating thing, which is pretty obvious.
So there you have it. I like the idea of it, I really do, and I myself have thought about how it could work (and to be honest, your effort is pretty good, best ive seen so far) but i just can't see it ever working unfortunately.