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Bugs, bugs, bugs > Sub Patterns - Strictly follow depth chart BUG (issue 001)

Sub Patterns - Strictly follow depth chart BUG (issue 001) (thread closed)

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This Post:
00
268514.3 in reply to 268514.1
Date: 3/30/2015 4:11:06 PM
Overall Posts Rated:
370370
Okay, it's good to see a thread in the bug forum about this. Now Marin can clarify it and we can move on. Well done.

This Post:
00
268514.4 in reply to 268514.3
Date: 3/31/2015 6:19:34 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
I guess we could change the word "entirely" to "mostly". Would that be enough?

From: BB-Marin

This Post:
00
268514.9 in reply to 268514.8
Date: 4/1/2015 8:41:21 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
We are discussing if the text should be changed, not if the game substitution code should be changed. I guess "mostly" will do for now.

From: BB-Marin

This Post:
55
268514.11 in reply to 268514.10
Date: 4/2/2015 8:17:13 AM
TrenseRI
II.1
Overall Posts Rated:
36253625
Second Team:
ChiLeaders
Everyone has a right to express their opinion. I am listening, just not agreeing. The substitution code is what it is for now, imperfect and yet still it somehow works for most teams. Remember, this game was never supposed to follow all of the players wishes, in that case, we can just add a textbox for each player in which you can just insert the wished number of minutes and be done with it. It's supposed to be challenging.

Also, since the game was not designed to have players play 48 minutes per game, expecting to get those minutes is unrealistic. It's a trade off, just like with everything - you risk not getting the full 48 minutes per game but gain the ability to train better players (faster - if it works). You could train 5 guys in two positions, and the risk of not getting full (weekly training) minutes is much smaller.