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48 minutes in a row

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From: Neway

This Post:
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270476.2 in reply to 270476.1
Date: 5/14/2015 2:29:29 PM
Overall Posts Rated:
9292
Since this has been posted many times.

Setting a trainee for 48 is NOT a recommended strategy. The game engine is NOT designed to give someone 48 minutes in a game in most (a huge majority of) cases. There is no issue or nothing to be fixed if it doesn't happen (unless you count poor managing as an issue). My recommendation would try to use him in 2 games a week instead of 1, even just as a reserve, to make sure he gets 48 minutes.

From: Neway

This Post:
33
270476.4 in reply to 270476.3
Date: 5/14/2015 2:58:57 PM
Overall Posts Rated:
9292
if the engine is not designed for make people play 48 minutes someone most explain why in a tied game or if you lose by 100 points players stay on court 48-53-58 in a row also if you go in overtime...


Key phrase is "Most Cases". A player is more likely to stay in for the duration of the game if it is close (i.e. goes into overtime, as in your example) or if his team is losing; that's just how it is. Got it. Good?

It is RECOMMENDED for a reason, because there is no perfect solution yet, and nothing can be assured from it. If you want to break out your calculator and your computer code system and spend hours figuring out an assured way to get 48, go for it. That's what true delicate managing and problem-solving is. Otherwise, you adjust, not the game. Got it? Good.

suggested to fix a nosense thing related to garbage time....and if fix is not the right word, i can say equiparate garbage time to normal game


It's nonsense because you are bad at managing minutes and your team. Ok, I get what you say. When you scout oppenents who are far worse than you, you don't think those games will go into garbage time? Boohoo. Work around it. That's what managing is- working around things.


There is going to be a drawback to having 3 trainees at one position. You are working in tight spaces. Would be like me complaining about having 15 trainees; that's just as impractical and problem-creating. I train 2 players at one position, not 3, and I always make time.


From: Neway

This Post:
00
270476.6 in reply to 270476.5
Date: 5/14/2015 3:44:39 PM
Overall Posts Rated:
9292
did you think i am crying and surprised after 20 season i train one position 3 players

Yes.

i simply suggested to do something because take off a players for 20 seconds, or one minutes sound only like a joke

And that is not an issue or anything that would improve the game in the first place, but rather a drawback and risk of training 3 at one position (have you not figured this out yet?), so why suggest it?

if you lose by 100 point is a close game?

Either you can't read or your Italian impairs you. I'll pray on the latter, but you missed this: "or if his team is losing"
Good.

i was not waiting a genius so come and teach me how to play

I'm not a genius, but at least I don't complain when struggling to execute one of the facets of the game correctly. That's what makes you a crappy manager- not because you are bad at the game- but because you come running blaming the GAME when something doesnt work to YOUR advantage (due to your inablility to grab hold of substitution patterns). That's also the same reason why NOTHING needs to be improved.

After 20 SEASONS of experience so you claim, you still haven't figured out that every single game played on this website is backed by a MATHEMATIC FORMULA with absolutely 0 RANDOMNESS you know, the one that determines whether or not your player gets 48 minutes or not?

continue to your winning and smart strategy to train 2 player one position

Cool, I'll be in 2nd division before my 12th season while you are still there in your 32nd. Catch you then.


But sure, yeah, let's assume this changes. You can now give players as many minutes as we want now. There goes strategy. Shame. Game is no fun anymore. And leave we do.

Do you see why it's RECOMMENDED yet? Catch the drift yet? I swear, you deserve getting 47 minutes a week.


This Post:
00
270476.9 in reply to 270476.8
Date: 5/14/2015 8:39:57 PM
Overall Posts Rated:
77
Hi, on the same topic I would just like to add that it should totally be a valid setting to have your trainer/coach play a trainee for 48 minutes exactly. In real life, coaches do manage players' minutes very precisely (though not to the dot 48 minutes exactly but irl players dnt need 48 minutes to receive 100% training). I don't see why we can't have an option to set minutes played +/- 5 minutes for a player in a game in setting lineups.

This Post:
00
270476.10 in reply to 270476.9
Date: 5/15/2015 7:34:07 AM
Overall Posts Rated:
1111
I'm also on the opinion that there should be an option, where you can set minutes to be played, for players. I'm annoyed that I have to figure out whether or not my players can get 48+ mins of play time. In my last game, I played only one player in PF positsion, didn't even have any subs or reserves in that positsion, and I was like now I can get him the minutes he needs. Yet, two players who I didn't put into play at all, but were on the bench, got to play in the PF positsion, and my training went to south. Let me remind that I DIDN'T HAVE ANY subs or reserves in PF positsion...

Last edited by MrPaapz at 5/15/2015 7:36:34 AM

This Post:
11
270476.11 in reply to 270476.10
Date: 5/15/2015 9:22:07 AM
Overall Posts Rated:
32293229
I'm also on the opinion that there should be an option, where you can set minutes to be played, for players. I'm annoyed that I have to figure out whether or not my players can get 48+ mins of play time. In my last game, I played only one player in PF positsion, didn't even have any subs or reserves in that positsion, and I was like now I can get him the minutes he needs. Yet, two players who I didn't put into play at all, but were on the bench, got to play in the PF positsion, and my training went to south. Let me remind that I DIDN'T HAVE ANY subs or reserves in PF positsion...


If you're ahead by a large margin when the fourth quarter starts (or occasionally very large leads late in the third or later in the fourth), you'll enter "garbage time". In that time, the coach will replace any of your starters with anyone from the bench, even if the starter is assigned starter-backup-reserve and the bench player is not assigned a spot in the depth chart. The general consensus is that the best way to have the best chance of 48 minutes for a single position (PG in my example below) is to dress a maximum of 9 players, and set a lineup like:

A-A-A
B-F-F
C-G-G
D-H-H
E-I-I

Because of a specific scenario involving one of your players being at the free throw line when garbage time is commenced, it's even better to have 8 players instead of 9 (in the above, maybe have H replace I in the depth chart and don't put I into the eligible players).

The only way to guarantee 48 minutes if there is no injury or foul out is to dress 5, 4 or 3 players. Dressing between 6-9 players and setting the lineup appropriately gives you a pretty good chance of 48 minutes, though you want to reduce the bench some if the player you want 48 for has very low stamina or very low skill compared to the bench players.

There's also the question of whether the loss of a minute or two is worth getting all worked up about. In the grand scheme of things, is losing (hypothetically) 5% of one week's training going to really make that big a difference to the player in the long run? For most players, I imagine that the amount of training lost to these minutes pales in comparison to the amount lost because of injuries and foul outs.