So the Transfer List is at peak levels in 15 seasons and the quality of available talent has significantly decreased over time. Adjustments have been made to FA, salary floors, large bank accounts. These are all good changes that were asked for. these changes however, will take time to have an impact on prices and player quality and variety.
As the focus has been placed on training by the devs time and time again, I hope that something will be done in this department in the next offseason. So far the ideas that have been put out have been the following:
> Increase the number of higher level coaches (level 5, 6, 7) so that the acquisition price will reduce and potentially reduce their starting salary. This is the super low cost option, it requires minimal changes to the code
> Boost the training for younger trainees. Some suggested an all around increase in speed or a targeted speed increase for skills which are below a threshold (7 or 8). Still fairly low cost, but it needs more complex coding than the following option
> Boost the overall training speed at all ages (but moderate amounts of course). For example make it so that training with a level 4 trainer will equal to the current level 7 trainer speed. This is low cost and requires minimal compiling efforts
> Change the training system altogether, mostly so that the speed remains the same, but you increase effectiveness by having fewer or no issues in getting 100% training on trainees (and by 100% I mean 3 or 6 fully trained players every week). The proposal here have been many and different in nature and range from changes to specific points to complete overhaul of the systemt, so please feel free to repeat them here below so that we can collect all the options
All in all we can see that the quality of the players is deteriorating. This is obviously also due to the fact that fewer high potential players are available because the userbase is smaller. It's only reasonable to expect that high potential players are the most likely to survive and be trained, so when you go from 50k users to 20k you have to account that the high potential players are gonna be fewer and fewer. This would not be a problem in itself if we hadn't seen several players with great builds or high total TSP and if we weren't used to a game where high level multiskilled players are available. Doing something about the quality of the draft might also be a good idea.
Last edited by Lemonshine at 2/18/2016 7:13:29 AM